OperateStep.cs 9.9 KB

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  1. /****************************************************************************
  2. * 2023.10 DESKTOP-DL7CJI0
  3. ****************************************************************************/
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. using QFramework;
  9. using ChivaXR;
  10. using DG.Tweening;
  11. using System.Collections;
  12. using UnityEngine.Tilemaps;
  13. using I2.Loc;
  14. namespace QFramework
  15. {
  16. public enum BtnState
  17. {
  18. normal,
  19. highter,
  20. select
  21. }
  22. public partial class OperateStep : UIElement
  23. {
  24. private List<GameObject> itemList = new List<GameObject>();
  25. private List<FistStepItem> firstStepItems = new List<FistStepItem>();
  26. private void Awake()
  27. {
  28. HelpBtn.Button.onClick.AddListener(OnHelpBtnClick);
  29. HelpBtn.isToggle = true;
  30. ToolLibraryBtn.Button.onClick.AddListener(OnToolLibraryBtnClick);
  31. AutoPlayBtn.Button.onClick.AddListener(OnAutoPlayBtnClick);
  32. AutoPlayBtn.isToggle = true;
  33. EndExam.Button.onClick.AddListener(OnEndExamBtnClick);
  34. OperateLogBtn.onClick.AddListener(OnOperateLogBtnClick);
  35. PlayBtn.onClick.AddListener(OnPlayBtnClick);
  36. PauseBtn.onClick.AddListener(OnPauseBtnClick);
  37. ExpandBtn.onClick.AddListener(OnExpandBtnClick);
  38. ScrollViewCtrl.gameObject.SetActive(false);
  39. }
  40. public void StartOperation()
  41. {
  42. ScrollViewCtrl.gameObject.SetActive(true);
  43. }
  44. /// <summary>
  45. /// 播放按钮点击
  46. /// </summary>
  47. private void OnPlayBtnClick()
  48. {
  49. Time.timeScale = 0;
  50. AudioHelper.AudioPause();
  51. GameObject tmpMiniModelView = GameObject.Find("MiniModelView/CreatModel");
  52. tmpMiniModelView.GetComponentInChildren<AudioSource>()?.Pause();
  53. PauseBtn.gameObject.SetActive(true);
  54. PlayBtn.gameObject.SetActive(false);
  55. RoamCameraController.Instance.SetCameraMoveState(true);
  56. }
  57. /// <summary>
  58. /// 暂停按钮点击
  59. /// </summary>
  60. private void OnPauseBtnClick()
  61. {
  62. Time.timeScale = 1;
  63. AudioHelper.AudioPlay();
  64. PlayBtn.gameObject.SetActive(true);
  65. PauseBtn.gameObject.SetActive(false);
  66. GameObject tmpMiniModelView = GameObject.Find("MiniModelView/CreatModel");
  67. tmpMiniModelView.GetComponentInChildren<AudioSource>()?.Play();
  68. RoamCameraController.Instance.SetCameraMoveState(false);
  69. }
  70. private void OnHelpBtnClick()
  71. {
  72. if (!OperateSetting.Instance.ToolPackUILogic.GetHint())
  73. {
  74. HelpBtn.SetBtnState(BtnState.select);
  75. OperateSetting.Instance.ToolPackUILogic.SetHint(true);
  76. }
  77. else
  78. {
  79. HelpBtn.SetBtnState(BtnState.normal);
  80. OperateSetting.Instance.ToolPackUILogic.SetHint(false);
  81. }
  82. }
  83. public void OnAutoPlayBtnClick()
  84. {
  85. if (ProcessManagement.Instance.autoEnterNextProcess)
  86. {
  87. AutoPlayBtn.SetBtnState(BtnState.normal);
  88. ProcessManagement.Instance.autoEnterNextProcess = false;
  89. ProcessManagement.Instance.delayTime = 0;
  90. }
  91. else
  92. {
  93. AutoPlayBtn.SetBtnState(BtnState.select);
  94. ProcessManagement.Instance.autoEnterNextProcess = true;
  95. //如果当前步骤已完成,点击自动播放默认进入下一步
  96. if (ProcessManagement.Instance.GetCurrentProcess().finished)
  97. {
  98. ProcessManagement.Instance.EnterNextProcess();
  99. }
  100. ProcessManagement.Instance.delayTime = 1;
  101. }
  102. }
  103. public void OnEndExamBtnClick()
  104. {
  105. UIKit.GetPanel<PC_OperatePanel>().SubmitResult.gameObject.SetActive(true);
  106. }
  107. private void OnToolLibraryBtnClick()
  108. {
  109. ToolLibraryForm tmpToolLibraryForm = UIKit.GetPanel<ToolLibraryForm>();
  110. if (tmpToolLibraryForm == null)
  111. {
  112. UIKit.OpenPanel<ToolLibraryForm>(UILevel.PopUI);
  113. }
  114. else if (tmpToolLibraryForm != null && !tmpToolLibraryForm.isActiveAndEnabled)
  115. {
  116. UIKit.ShowPanel<ToolLibraryForm>();
  117. }
  118. }
  119. public void ShowToolLibraryHighter(bool state)
  120. {
  121. }
  122. private bool isLibraryEnter;
  123. public void SetTitle(string str)
  124. {
  125. Title_LowestLayer.text = Title_MiddleLayer.text = Title_TopLayer.text = str;
  126. }
  127. /// <summary>
  128. /// 将所有列表初始化出来
  129. /// </summary>
  130. public void GenerateFirstStepItemList(Dictionary<string, List<OperationStepDataInfo>> dicStepMsgInfos)
  131. {
  132. int tmpNum = 1;
  133. foreach (var item in dicStepMsgInfos)
  134. {
  135. var tempItem = Instantiate(FistStepItem.gameObject, Content);
  136. FistStepItem tmpStepItem = tempItem.GetComponent<FistStepItem>();
  137. tmpStepItem.GenerateSecondStepItemList(tmpNum, item.Key, item.Value);
  138. firstStepItems.Add(tmpStepItem);
  139. tempItem.SetActive(false);
  140. tmpNum++;
  141. }
  142. }
  143. /// <summary>
  144. /// 展开所有一级列表
  145. /// </summary>
  146. public void ExpandAllFirstStepItem()
  147. {
  148. foreach (var item in firstStepItems)
  149. {
  150. item.gameObject.SetActive(true);
  151. item.SetState(true);
  152. }
  153. }
  154. public void InitList(Dictionary<int, List<object>> dic)
  155. {
  156. if (dic.Count > 0)
  157. {
  158. foreach (var key in dic.Keys)
  159. {
  160. var tempItem = Instantiate(FistStepItem.gameObject, Content);
  161. tempItem.SetActive(false);
  162. //StepItem stepItem = tempItem.GetComponent<StepItem>();
  163. //stepItem.SetItemInfo(key, dic[key][0].ToString());
  164. itemList.Add(tempItem);
  165. }
  166. }
  167. else
  168. {
  169. Debug.LogError("树形步骤表为空!!!");
  170. }
  171. }
  172. /// <summary>
  173. /// 练习模式
  174. /// </summary>
  175. /// <param name="stepID"></param>
  176. public void ShowSecondStepItemByStepId(int stepID)
  177. {
  178. bool tmpResul = false;
  179. foreach (var item in firstStepItems)
  180. {
  181. if (!tmpResul)
  182. {
  183. item.gameObject.SetActive(true);
  184. item.SetState(true);
  185. tmpResul = item.OpenSecondStepItem(stepID);
  186. if (tmpResul) item.Select.gameObject.SetActive(true);
  187. else item.Select.gameObject.SetActive(false);
  188. }
  189. else
  190. {
  191. item.SetState(false);
  192. item.gameObject.SetActive(false);
  193. }
  194. }
  195. Canvas.ForceUpdateCanvases();
  196. ScrollView.verticalNormalizedPosition = 0;
  197. if (Content.transform.GetComponent<RectTransform>().sizeDelta.y >= 929f)
  198. {
  199. BottomImage.gameObject.SetActive(false);
  200. }
  201. else
  202. {
  203. BottomImage.gameObject.SetActive(true);
  204. }
  205. }
  206. /// <summary>
  207. /// 学习模式
  208. /// </summary>
  209. /// <param name="stepID"></param>
  210. public void SetSecondStepItemSelectByStepId(int stepID)
  211. {
  212. foreach (var item in firstStepItems)
  213. {
  214. item.SetSecondStepItemSelectState(stepID);
  215. }
  216. }
  217. /// <summary>
  218. /// 刷新列表
  219. /// </summary>
  220. /// <param name="stepID"></param>
  221. public void RefreshList(int stepID)
  222. {
  223. Debug.LogError(stepID);
  224. if (itemList.Count > 0 && stepID < itemList.Count)
  225. {
  226. for (int i = 0; i < itemList.Count; i++)
  227. {
  228. itemList[i].SetActive(false);
  229. if (i <= stepID)
  230. {
  231. itemList[i].SetActive(true);
  232. }
  233. }
  234. }
  235. Canvas.ForceUpdateCanvases();
  236. ScrollView.verticalNormalizedPosition = 0;
  237. }
  238. bool expande = false;
  239. /// <summary>
  240. /// 菜单展开
  241. /// </summary>
  242. public void OnExpandBtnClick()
  243. {
  244. if (!expande)
  245. {
  246. ScrollViewCtrl.transform.DOMove(ScrollViewCtrlExpandTarget.transform.position, 1f).SetUpdate(true);
  247. ExpandBtn.transform.DOScaleX(-1, 1).SetUpdate(true);
  248. }
  249. else
  250. {
  251. //SetUpdate(ture)设置这个Tween不受Time.scale影响
  252. ScrollViewCtrl.transform.DOMove(ScrollViewCtrlUnExpandTarget.transform.position, 1f).SetUpdate(true);
  253. ExpandBtn.transform.DOScaleX(1, 1).SetUpdate(true);
  254. }
  255. expande = !expande;
  256. }
  257. /// <summary>
  258. /// 操作记录按钮点击
  259. /// </summary>
  260. private void OnOperateLogBtnClick()
  261. {
  262. LogSystemForm logSystemForm = UIKit.GetPanel<LogSystemForm>();
  263. if (logSystemForm == null)
  264. {
  265. logSystemForm = UIKit.OpenPanel<LogSystemForm>();
  266. }
  267. if (logSystemForm.ScrollView.gameObject.activeSelf)
  268. {
  269. logSystemForm.SetLogState(false);
  270. }
  271. else
  272. {
  273. logSystemForm.SetLogState(true);
  274. }
  275. }
  276. protected override void OnBeforeDestroy()
  277. {
  278. }
  279. }
  280. }