MattersNeedingAttentionFrom.Designer.cs 1.3 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using QFramework;
  5. namespace QFramework
  6. {
  7. // Generate Id:5d4bcbfd-b040-4554-a1e3-7924e59e5972
  8. public partial class MattersNeedingAttentionFrom
  9. {
  10. public const string Name = "MattersNeedingAttentionFrom";
  11. [SerializeField]
  12. public UnityEngine.UI.Text TitleText;
  13. [SerializeField]
  14. public UnityEngine.UI.Button VoiceBtn;
  15. [SerializeField]
  16. public UnityEngine.Video.VideoPlayer VideoBg;
  17. [SerializeField]
  18. public UnityEngine.RectTransform PictureBg ;
  19. [SerializeField]
  20. public UnityEngine.UI.Image PictrueImage;
  21. [SerializeField]
  22. public UnityEngine.UI.Text MattersNeedingAttentionText;
  23. [SerializeField]
  24. public UnityEngine.UI.Button ConfirmBtn;
  25. private MattersNeedingAttentionFromData mPrivateData = null;
  26. protected override void ClearUIComponents()
  27. {
  28. TitleText = null;
  29. VoiceBtn = null;
  30. VideoBg = null;
  31. PictureBg = null;
  32. PictrueImage = null;
  33. MattersNeedingAttentionText = null;
  34. ConfirmBtn = null;
  35. mData = null;
  36. }
  37. public MattersNeedingAttentionFromData Data
  38. {
  39. get
  40. {
  41. return mData;
  42. }
  43. }
  44. MattersNeedingAttentionFromData mData
  45. {
  46. get
  47. {
  48. return mPrivateData ?? (mPrivateData = new MattersNeedingAttentionFromData());
  49. }
  50. set
  51. {
  52. mUIData = value;
  53. mPrivateData = value;
  54. }
  55. }
  56. }
  57. }