LogItem.Designer.cs 977 B

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  1. /****************************************************************************
  2. * 2024.8 LXD
  3. ****************************************************************************/
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using QFramework;
  7. namespace QFramework
  8. {
  9. public partial class LogItem
  10. {
  11. [SerializeField] public UnityEngine.UI.Text LogTitleText;
  12. [SerializeField] public UnityEngine.UI.Text UserNameTitle;
  13. [SerializeField] public UnityEngine.UI.Text UserNameText;
  14. [SerializeField] public UnityEngine.UI.Text LogTimeTile;
  15. [SerializeField] public UnityEngine.UI.Text LogTimeText;
  16. [SerializeField] public UnityEngine.UI.Button LogBtn;
  17. [SerializeField] public UnityEngine.UI.Text LogTypeText;
  18. public void Clear()
  19. {
  20. LogTitleText = null;
  21. UserNameTitle = null;
  22. UserNameText = null;
  23. LogTimeTile = null;
  24. LogTimeText = null;
  25. LogBtn = null;
  26. LogTypeText = null;
  27. }
  28. public override string ComponentName
  29. {
  30. get { return "LogItem";}
  31. }
  32. }
  33. }