12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- ///
- /// Basic wireframe shader that can be used for rendering spatial mapping meshes.
- ///
- Shader "Hololens Shader Pack/Wire floating"
- {
- Properties
- {
- _WireColor("Wire color", Color) = (1.0, 1.0, 1.0, 1.0)
- [PowerSlider(2.0)] _Amount("Wire Thickness", Range(0.0001,0.1)) = 0.01
- }
- SubShader
- {
- Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+1" }
- Pass
- {
- Cull Front
- ColorMask 0
- CGPROGRAM
- #include "HoloCP.cginc"
- #pragma vertex vert
- #pragma fragment frag
-
- fixed _Amount;
- struct v2f
- {
- fixed4 viewPos : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- v2f vert(appdata_base v)
- {
- UNITY_SETUP_INSTANCE_ID(v);
- v2f o;
- o.viewPos = UnityObjectToClipPos(v.vertex);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- return o;
- }
- fixed4 frag(v2f i) : COLOR
- {
- return 0;
- }
- ENDCG
- }
- Tags{ "RenderType" = "Transparent" "Queue" = "Transparent-1" }
-
- Pass
- {
- Cull Front
-
- CGPROGRAM
- #include "HoloCP.cginc"
- #pragma vertex vert
- #pragma fragment frag
- fixed4 _WireColor;
- fixed _Amount;
- struct v2f
- {
- fixed4 viewPos : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- v2f vert(appdata_base v)
- {
- UNITY_SETUP_INSTANCE_ID(v);
- v2f o;
- o.viewPos = UnityObjectToClipPos(v.vertex + normalize(v.normal) * _Amount);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- return o;
- }
- fixed4 frag(v2f i) : COLOR
- {
- return _WireColor;
- }
- ENDCG
- }
- }
- FallBack "Diffuse"
- }
|