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- using QFramework;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using I2.Loc;
- public class LocalizationConfig
- {
- public static bool localization = false;
- /// <summary>
- /// 初始化文本多语言
- /// </summary>
- /// <param name="text"></param>
- /// <param name="Term"></param>
- public static void InitTextLocalization(Text text,string Term)
- {
- text.gameObject.GetOrAddComponent<Localize>().SetTerm(Term);
- }
- }
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