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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Runtime.InteropServices;
- using UnityEngine;
- public class HandleManager
- {
- public delegate bool WNDENUMPROC(IntPtr hwnd, uint lParam);
- [DllImport("user32.dll", SetLastError = true)]
- public static extern bool EnumWindows(WNDENUMPROC lpEnumFunc, uint lParam);
-
- [DllImport("user32.dll", SetLastError = true)]
- public static extern IntPtr GetParent(IntPtr hWnd);
-
- [DllImport("user32.dll")]
- public static extern uint GetWindowThreadProcessId(IntPtr hWnd, ref uint lpdwProcessId);
- [DllImport("kernel32.dll")]
- public static extern void SetLastError(uint dwErrCode);
- public static IntPtr GetProcessWnd()
- {
- IntPtr ptrWnd = IntPtr.Zero;
- // 当前进程 ID
- uint pid = (uint)Process.GetCurrentProcess().Id;
-
- bool bResult = EnumWindows(new WNDENUMPROC(delegate (IntPtr hwnd, uint lParam)
- {
- uint id = 0;
- if (GetParent(hwnd) == IntPtr.Zero)
- {
- GetWindowThreadProcessId(hwnd, ref id);
- // 找到进程对应的主窗口句柄
- if (id == lParam)
- {
- // 把句柄缓存起来
- ptrWnd = hwnd;
- // 设置无错误
- SetLastError(0);
- // 返回 false 以终止枚举窗口
- return false;
- }
- }
-
- return true;
-
- }), pid);
-
- return (!bResult && Marshal.GetLastWin32Error() == 0) ? ptrWnd : IntPtr.Zero;
- }
- }
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