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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using UnityEngine.Networking;
- /// <summary>
- /// 音频帮助类
- /// </summary>
- public class AudioHelper
- {
- #region 私有属性
- /// <summary>
- /// 音频组件名称
- /// </summary>
- private static string m_AudioComponentName = "AudioHelper";
- /// <summary>
- /// 当前音频组件
- /// </summary>
- private static AudioSource m_CurrentAudoiSource = null;
- private static float m_RecordCurrentVolume = 0;
- private const float m_VolumeOffset = 0.1f;
- #endregion
- /// <summary>
- /// 获取音频组件
- /// </summary>
- public static void GetAudioComponent()
- {
- // 根据名称全局查找音频播放组件
- GameObject tmpGame = GameObject.Find(m_AudioComponentName);
- if (tmpGame == null)
- {
- tmpGame = new GameObject(m_AudioComponentName);
- }
- if (tmpGame.GetComponent<AudioSource>() == null)
- {
- tmpGame.AddComponent<AudioSource>();
- }
- AudioSource audioSource = tmpGame.GetComponent<AudioSource>();
- // 设置最大、最小半径
- audioSource.minDistance = 50;
- audioSource.maxDistance = 500;
- m_CurrentAudoiSource = audioSource;
- }
- public static void AudioPause()
- {
- if (m_CurrentAudoiSource != null)
- {
- m_CurrentAudoiSource.Pause();
- }
- }
- public static void AudioPlay()
- {
- if (m_CurrentAudoiSource != null)
- {
- m_CurrentAudoiSource.Play();
- }
- }
- public static void SetAudioVolume(float _volume)
- {
- if (m_CurrentAudoiSource != null)
- {
- m_CurrentAudoiSource.volume = _volume;
- }
- }
- public static void AudioStop()
- {
- if (m_CurrentAudoiSource != null)
- {
- m_CurrentAudoiSource.Stop();
- }
- }
- /// <summary>
- /// 播放音频
- /// </summary>
- /// <param name="audioClip"></param>
- public static IEnumerator PlayAudio(AudioClip audioClip, Action playFinishCall = null)
- {
- ClearCrrentAudioSource();
- if (m_CurrentAudoiSource != null && audioClip != null)
- {
- // 先停止
- m_CurrentAudoiSource.Stop();
- // 再清空一次
- m_CurrentAudoiSource.clip = null;
- // 然后在赋值
- m_CurrentAudoiSource.clip = audioClip;
- // 先暂停,然后播放
- m_CurrentAudoiSource.Stop();
- m_CurrentAudoiSource.Play();
- yield return new WaitForSeconds(audioClip.length);
- playFinishCall?.Invoke();
- }
- else
- {
- yield return new WaitForSeconds(9f);
- playFinishCall?.Invoke();
- }
- }
- /// <summary>
- /// 清空当前的播放
- /// </summary>
- private static void ClearCrrentAudioSource()
- {
- if (m_CurrentAudoiSource != null)
- {
- if (m_CurrentAudoiSource.isPlaying) m_CurrentAudoiSource.Stop();
- m_CurrentAudoiSource.clip = null;
- }
- }
- /// <summary>
- /// 加载指定音频文件
- /// </summary>
- /// <param name="_folderName"></param>
- /// <param name="_audioName"></param>
- /// <returns></returns>
- public static IEnumerator LoadSpecifiedAudioFile(string _folderName, string _audioName)
- {
- // 合并完整路径信息
- string audioPath = PathHelper.CombineFilePath(PathHelper.m_ReadOnlyPath, _folderName, _audioName);
- // 判断文件是否存在
- if (File.Exists(audioPath))
- {
- using (UnityWebRequest webRequest = UnityWebRequestMultimedia.GetAudioClip(audioPath, AudioType.MPEG))
- {
- yield return webRequest.SendWebRequest();
- if (webRequest.isHttpError || webRequest.isNetworkError)
- {
- Debug.LogError("音频文件加载出错!");
- }
- else
- {
- // 获取到 AudioClip
- AudioClip audioClip = DownloadHandlerAudioClip.GetContent(webRequest);
- if (m_CurrentAudoiSource == null)
- {
- GetAudioComponent();
- }
- if (m_CurrentAudoiSource != null)
- {
- // 先停止
- m_CurrentAudoiSource.Stop();
- // 再清空一次
- m_CurrentAudoiSource.clip = null;
- // 然后在赋值
- m_CurrentAudoiSource.clip = audioClip;
- // 先暂停,然后播放
- m_CurrentAudoiSource.Stop();
- m_CurrentAudoiSource.Play();
- }
- }
- }
- }
- else
- {
- Debug.LogError("缺少音频文件:" + _audioName);
- }
- }
- /// <summary>
- /// 加载单个音频文件
- /// </summary>
- /// <param name="clipName">音频文件名字</param>
- public static IEnumerator LoadAudioClip(string deviceName, string clipName, AudioType type, Action<AudioClip> callBack)
- {
- string extension = string.Empty;
- switch (type)
- {
- case AudioType.MPEG:
- extension = ".mp3";
- break;
- case AudioType.WAV:
- extension = ".wav";
- break;
- case AudioType.VAG:
- extension = ".vag";
- break;
- }
- var path = PathHelper.CombineFilePath(PathHelper.m_ReadOnlyPath, "Config","Audios", deviceName, clipName + extension);
- if (File.Exists(path))
- {
- UnityWebRequest request = UnityWebRequestMultimedia.GetAudioClip(path, type);
- yield return request.SendWebRequest();
- if (request.isHttpError || request.isNetworkError)
- {
- Debug.LogError("加载出错!" + request.error);
- callBack?.Invoke(null);
- }
- else
- {
- callBack?.Invoke(DownloadHandlerAudioClip.GetContent(request));
- }
- }
- else
- {
- callBack?.Invoke(null);
- Debug.LogError("缺少音频文件:" + clipName + extension);
- }
- }
- /// <summary>
- /// 加载音频文件
- /// </summary>
- /// <param name="_folderName"></param>
- /// <param name="_audioName"></param>
- /// <param name="loadCallBack"></param>
- /// <returns></returns>
- public static IEnumerator LoadSpecifiedAudioFile(string _folderName, string _audioName, Action<AudioClip> loadCallBack)
- {
- AudioClip tmpAudioClip = null;
- // 合并完整路径信息
- string audioPath = PathHelper.CombineFilePath(PathHelper.m_ReadOnlyPath, _folderName, _audioName);
- // 判断文件是否存在
- if (File.Exists(audioPath))
- {
- using (UnityWebRequest webRequest = UnityWebRequestMultimedia.GetAudioClip(audioPath, AudioType.MPEG))
- {
- yield return webRequest.SendWebRequest();
- if (webRequest.isHttpError || webRequest.isNetworkError)
- {
- Debug.LogError("音频文件加载出错!");
- loadCallBack.Invoke(tmpAudioClip);
- }
- else
- {
- // 获取到 AudioClip
- tmpAudioClip = DownloadHandlerAudioClip.GetContent(webRequest);
- loadCallBack.Invoke(tmpAudioClip);
- }
- }
- }
- else
- {
- Debug.LogError("缺少音频文件:" + _audioName);
- loadCallBack.Invoke(tmpAudioClip);
- }
- }
- /// <summary>
- /// 获取当前音频播放器
- /// </summary>
- /// <returns></returns>
- public static AudioSource GetCurrentAudioSource()
- {
- return m_CurrentAudoiSource;
- }
- }
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