LanguageSourceAsset.cs 502 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace I2.Loc
  5. {
  6. [CreateAssetMenu(fileName = "I2Languages", menuName = "I2 Localization/LanguageSource", order = 1)]
  7. public class LanguageSourceAsset : ScriptableObject, ILanguageSource
  8. {
  9. public LanguageSourceData SourceData
  10. {
  11. get { return mSource; }
  12. set { mSource = value; }
  13. }
  14. public LanguageSourceData mSource = new LanguageSourceData();
  15. }
  16. }