StateNode.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using XNode;
  5. using System;
  6. using Sirenix.OdinInspector;
  7. using System.Linq;
  8. using ChivaXR;
  9. namespace ChivaVR.State
  10. {
  11. public class StateNode : Node
  12. {
  13. /// <summary>
  14. /// 进入触发条件
  15. /// </summary>
  16. public enum EnterConditon
  17. {
  18. allFinish,
  19. anyFinish
  20. }
  21. [LabelText("Enter进入条件")]
  22. public EnterConditon enterConditon = EnterConditon.allFinish;
  23. public enum EnterState
  24. {
  25. 激活状态,
  26. 冻结状态
  27. }
  28. [ReadOnly]
  29. public EnterState enterState = EnterState.冻结状态;
  30. [PropertyOrder(10)]
  31. [LabelText("监听nodes")]
  32. [ValueDropdown("GetAllProcessName",IsUniqueList = true)]
  33. public List<string> listenStateNodes;
  34. public virtual bool IsRuning { get; set; }
  35. public virtual bool IsFinished { get; set; }
  36. public virtual bool IsTiShi { get; set; }
  37. /// <summary>
  38. /// State进入
  39. /// </summary>
  40. public virtual void OnEnter()
  41. {
  42. enterState = EnterState.激活状态;
  43. IsRuning = true;
  44. }
  45. /// <summary>
  46. /// State离开
  47. /// </summary>
  48. public virtual void OnExit()
  49. {
  50. enterState = EnterState.冻结状态;
  51. IsRuning = false;
  52. IsFinished = true;
  53. }
  54. public virtual void InitState()
  55. {
  56. enterState = EnterState.冻结状态;
  57. IsRuning = false;
  58. IsFinished = false;
  59. }
  60. [Serializable]
  61. public class Empty { }
  62. /// <summary>
  63. /// 输入端连接的Node是否完成
  64. /// </summary>
  65. public bool CheckEnterConnectState()
  66. {
  67. NodePort enterNodePort = GetInputPort("enter");
  68. bool tmpResult = true;
  69. foreach (var item in enterNodePort.GetConnections())
  70. {
  71. StateNode node = item.node as StateNode;
  72. switch (enterConditon)
  73. {
  74. case EnterConditon.allFinish:
  75. if (!node.IsFinished) return false;
  76. break;
  77. case EnterConditon.anyFinish:
  78. if (node.IsFinished) return true;
  79. break;
  80. }
  81. }
  82. return tmpResult;
  83. }
  84. private IEnumerable GetAllProcessName()
  85. {
  86. for (int i = 0; i < ProcessManagement.Instance.processes.Count; i++)
  87. {
  88. yield return ProcessManagement.Instance.processes[i].processBase.GetPBDescribe();
  89. }
  90. }
  91. }
  92. }