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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class DragScrollRect : MonoBehaviour,IBeginDragHandler, IEndDragHandler, IDragHandler,IScrollHandler
- {
- [Header("要拖动的ScrollRect")]
- public ScrollRect DragScorll;
- public void Start()
- {
- DragScorll = transform.parent.parent.GetComponentInParent<ScrollRect>();
- }
- public void OnBeginDrag(PointerEventData eventData)
- {
- if (DragScorll != null)
- {
- DragScorll.OnBeginDrag(eventData);
- }
- }
- public void OnDrag(PointerEventData eventData)
- {
- if (DragScorll != null)
- {
- DragScorll.OnDrag(eventData);
- }
- }
- public void OnEndDrag(PointerEventData eventData)
- {
- if (DragScorll != null)
- {
- DragScorll.OnEndDrag(eventData);
- }
- }
- public void OnScroll(PointerEventData eventData)
- {
- if (DragScorll != null)
- {
- DragScorll.OnScroll(eventData);
- }
- }
- }
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