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- // Author: Daniele Giardini - http://www.demigiant.com
- // Created: 2015/03/12 16:03
- using System;
- using System.Collections.Generic;
- using System.IO;
- using DG.DemiEditor;
- using DG.DOTweenEditor.Core;
- using DG.DOTweenEditor.UI;
- using DG.Tweening;
- using DG.Tweening.Core;
- using UnityEditor;
- using UnityEngine;
- using DOTweenSettings = DG.Tweening.Core.DOTweenSettings;
- #if true // UI_MARKER
- using UnityEngine.UI;
- #endif
- #if false // TEXTMESHPRO_MARKER
- using TMPro;
- #endif
- namespace DG.DOTweenEditor
- {
- [CustomEditor(typeof(DOTweenAnimation))]
- public class DOTweenAnimationInspector : ABSAnimationInspector
- {
- enum FadeTargetType
- {
- CanvasGroup,
- Image
- }
- enum ChooseTargetMode
- {
- None,
- BetweenCanvasGroupAndImage
- }
- static readonly Dictionary<DOTweenAnimation.AnimationType, Type[]> _AnimationTypeToComponent = new Dictionary<DOTweenAnimation.AnimationType, Type[]>() {
- { DOTweenAnimation.AnimationType.Move, new[] {
- #if true // PHYSICS_MARKER
- typeof(Rigidbody),
- #endif
- #if true // PHYSICS2D_MARKER
- typeof(Rigidbody2D),
- #endif
- #if true // UI_MARKER
- typeof(RectTransform),
- #endif
- typeof(Transform)
- }},
- { DOTweenAnimation.AnimationType.Rotate, new[] {
- #if true // PHYSICS_MARKER
- typeof(Rigidbody),
- #endif
- #if true // PHYSICS2D_MARKER
- typeof(Rigidbody2D),
- #endif
- typeof(Transform)
- }},
- { DOTweenAnimation.AnimationType.LocalMove, new[] { typeof(Transform) } },
- { DOTweenAnimation.AnimationType.LocalRotate, new[] { typeof(Transform) } },
- { DOTweenAnimation.AnimationType.Scale, new[] { typeof(Transform) } },
- { DOTweenAnimation.AnimationType.Color, new[] {
- typeof(Light),
- #if true // SPRITE_MARKER
- typeof(SpriteRenderer),
- #endif
- #if true // UI_MARKER
- typeof(Image), typeof(Text), typeof(RawImage), typeof(Graphic),
- #endif
- typeof(Renderer),
- }},
- { DOTweenAnimation.AnimationType.Fade, new[] {
- typeof(Light),
- #if true // SPRITE_MARKER
- typeof(SpriteRenderer),
- #endif
- #if true // UI_MARKER
- typeof(Image), typeof(Text), typeof(CanvasGroup), typeof(RawImage), typeof(Graphic),
- #endif
- typeof(Renderer),
- }},
- #if true // UI_MARKER
- { DOTweenAnimation.AnimationType.Text, new[] { typeof(Text) } },
- #endif
- { DOTweenAnimation.AnimationType.PunchPosition, new[] {
- #if true // UI_MARKER
- typeof(RectTransform),
- #endif
- typeof(Transform)
- }},
- { DOTweenAnimation.AnimationType.PunchRotation, new[] { typeof(Transform) } },
- { DOTweenAnimation.AnimationType.PunchScale, new[] { typeof(Transform) } },
- { DOTweenAnimation.AnimationType.ShakePosition, new[] {
- #if true // UI_MARKER
- typeof(RectTransform),
- #endif
- typeof(Transform)
- }},
- { DOTweenAnimation.AnimationType.ShakeRotation, new[] { typeof(Transform) } },
- { DOTweenAnimation.AnimationType.ShakeScale, new[] { typeof(Transform) } },
- { DOTweenAnimation.AnimationType.CameraAspect, new[] { typeof(Camera) } },
- { DOTweenAnimation.AnimationType.CameraBackgroundColor, new[] { typeof(Camera) } },
- { DOTweenAnimation.AnimationType.CameraFieldOfView, new[] { typeof(Camera) } },
- { DOTweenAnimation.AnimationType.CameraOrthoSize, new[] { typeof(Camera) } },
- { DOTweenAnimation.AnimationType.CameraPixelRect, new[] { typeof(Camera) } },
- { DOTweenAnimation.AnimationType.CameraRect, new[] { typeof(Camera) } },
- #if true // UI_MARKER
- { DOTweenAnimation.AnimationType.UIWidthHeight, new[] { typeof(RectTransform) } },
- #endif
- };
- #if false // TK2D_MARKER
- static readonly Dictionary<DOTweenAnimation.AnimationType, Type[]> _Tk2dAnimationTypeToComponent = new Dictionary<DOTweenAnimation.AnimationType, Type[]>() {
- { DOTweenAnimation.AnimationType.Scale, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
- { DOTweenAnimation.AnimationType.Color, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
- { DOTweenAnimation.AnimationType.Fade, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
- { DOTweenAnimation.AnimationType.Text, new[] { typeof(tk2dTextMesh) } }
- };
- #endif
- #if false // TEXTMESHPRO_MARKER
- static readonly Dictionary<DOTweenAnimation.AnimationType, Type[]> _TMPAnimationTypeToComponent = new Dictionary<DOTweenAnimation.AnimationType, Type[]>() {
- { DOTweenAnimation.AnimationType.Color, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } },
- { DOTweenAnimation.AnimationType.Fade, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } },
- { DOTweenAnimation.AnimationType.Text, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }
- };
- #endif
- static readonly string[] _AnimationType = new[] {
- "None",
- "Move", "LocalMove",
- "Rotate", "LocalRotate",
- "Scale",
- "Color", "Fade",
- #if true // UI_MARKER
- "Text",
- #endif
- #if false // TK2D_MARKER
- "Text",
- #endif
- #if false // TEXTMESHPRO_MARKER
- "Text",
- #endif
- #if true // UI_MARKER
- "UIWidthHeight",
- #endif
- "Punch/Position", "Punch/Rotation", "Punch/Scale",
- "Shake/Position", "Shake/Rotation", "Shake/Scale",
- "Camera/Aspect", "Camera/BackgroundColor", "Camera/FieldOfView", "Camera/OrthoSize", "Camera/PixelRect", "Camera/Rect"
- };
- static string[] _animationTypeNoSlashes; // _AnimationType list without slashes in values
- static string[] _datString; // String representation of DOTweenAnimation enum (here for caching reasons)
- DOTweenAnimation _src;
- DOTweenSettings _settings;
- bool _runtimeEditMode; // If TRUE allows to change and save stuff at runtime
- bool _refreshRequired; // If TRUE refreshes components data
- int _totComponentsOnSrc; // Used to determine if a Component is added or removed from the source
- bool _isLightSrc; // Used to determine if we're tweening a Light, to set the max Fade value to more than 1
- #pragma warning disable 414
- ChooseTargetMode _chooseTargetMode = ChooseTargetMode.None;
- #pragma warning restore 414
- static readonly GUIContent _GuiC_selfTarget_true = new GUIContent(
- "SELF", "Will animate components on this gameObject"
- );
- static readonly GUIContent _GuiC_selfTarget_false = new GUIContent(
- "OTHER", "Will animate components on the given gameObject instead than on this one"
- );
- static readonly GUIContent _GuiC_tweenTargetIsTargetGO_true = new GUIContent(
- "Use As Tween Target", "Will set the tween target (via SetTarget, used to control a tween directly from a target) to the \"OTHER\" gameObject"
- );
- static readonly GUIContent _GuiC_tweenTargetIsTargetGO_false = new GUIContent(
- "Use As Tween Target", "Will set the tween target (via SetTarget, used to control a tween directly from a target) to the gameObject containing this animation, not the \"OTHER\" one"
- );
- #region MonoBehaviour Methods
- void OnEnable()
- {
- _src = target as DOTweenAnimation;
- _settings = DOTweenUtilityWindow.GetDOTweenSettings();
- onStartProperty = base.serializedObject.FindProperty("onStart");
- onPlayProperty = base.serializedObject.FindProperty("onPlay");
- onUpdateProperty = base.serializedObject.FindProperty("onUpdate");
- onStepCompleteProperty = base.serializedObject.FindProperty("onStepComplete");
- onCompleteProperty = base.serializedObject.FindProperty("onComplete");
- onRewindProperty = base.serializedObject.FindProperty("onRewind");
- onTweenCreatedProperty = base.serializedObject.FindProperty("onTweenCreated");
- // Convert _AnimationType to _animationTypeNoSlashes
- int len = _AnimationType.Length;
- _animationTypeNoSlashes = new string[len];
- for (int i = 0; i < len; ++i) {
- string a = _AnimationType[i];
- a = a.Replace("/", "");
- _animationTypeNoSlashes[i] = a;
- }
- }
- void OnDisable()
- {
- DOTweenPreviewManager.StopAllPreviews();
- }
- override public void OnInspectorGUI()
- {
- base.OnInspectorGUI();
- GUILayout.Space(3);
- EditorGUIUtils.SetGUIStyles();
- bool playMode = Application.isPlaying;
- _runtimeEditMode = _runtimeEditMode && playMode;
- GUILayout.BeginHorizontal();
- EditorGUIUtils.InspectorLogo();
- GUILayout.Label(_src.animationType.ToString() + (string.IsNullOrEmpty(_src.id) ? "" : " [" + _src.id + "]"), EditorGUIUtils.sideLogoIconBoldLabelStyle);
- // Up-down buttons
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("▲", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentUp(_src);
- if (GUILayout.Button("▼", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentDown(_src);
- GUILayout.EndHorizontal();
- if (playMode) {
- if (_runtimeEditMode) {
-
- } else {
- GUILayout.Space(8);
- GUILayout.Label("Animation Editor disabled while in play mode", EditorGUIUtils.wordWrapLabelStyle);
- if (!_src.isActive) {
- GUILayout.Label("This animation has been toggled as inactive and won't be generated", EditorGUIUtils.wordWrapLabelStyle);
- GUI.enabled = false;
- }
- if (GUILayout.Button(new GUIContent("Activate Edit Mode", "Switches to Runtime Edit Mode, where you can change animations values and restart them"))) {
- _runtimeEditMode = true;
- }
- GUILayout.Label("NOTE: when using DOPlayNext, the sequence is determined by the DOTweenAnimation Components order in the target GameObject's Inspector", EditorGUIUtils.wordWrapLabelStyle);
- GUILayout.Space(10);
- if (!_runtimeEditMode) return;
- }
- }
- Undo.RecordObject(_src, "DOTween Animation");
- Undo.RecordObject(_settings, "DOTween Animation");
- // _src.isValid = Validate(); // Moved down
- EditorGUIUtility.labelWidth = 110;
- if (playMode) {
- GUILayout.Space(4);
- DeGUILayout.Toolbar("Edit Mode Commands");
- DeGUILayout.BeginVBox(DeGUI.styles.box.stickyTop);
- GUILayout.BeginHorizontal();
- if (GUILayout.Button("TogglePause")) _src.tween.TogglePause();
- if (GUILayout.Button("Rewind")) _src.tween.Rewind();
- if (GUILayout.Button("Restart")) _src.tween.Restart();
- GUILayout.EndHorizontal();
- if (GUILayout.Button("Commit changes and restart")) {
- _src.tween.Rewind();
- _src.tween.Kill();
- if (_src.isValid) {
- _src.CreateTween();
- _src.tween.Play();
- }
- }
- GUILayout.Label("To apply your changes when exiting Play mode, use the Component's upper right menu and choose \"Copy Component\", then \"Paste Component Values\" after exiting Play mode", DeGUI.styles.label.wordwrap);
- DeGUILayout.EndVBox();
- } else {
- GUILayout.BeginHorizontal();
- bool hasManager = _src.GetComponent<DOTweenVisualManager>() != null;
- EditorGUI.BeginChangeCheck();
- _settings.showPreviewPanel = hasManager
- ? DeGUILayout.ToggleButton(_settings.showPreviewPanel, "Preview Controls", styles.custom.inlineToggle)
- : DeGUILayout.ToggleButton(_settings.showPreviewPanel, "Preview Controls", styles.custom.inlineToggle, GUILayout.Width(120));
- if (EditorGUI.EndChangeCheck()) {
- EditorUtility.SetDirty(_settings);
- DOTweenPreviewManager.StopAllPreviews();
- }
- if (!hasManager) {
- if (GUILayout.Button(new GUIContent("Add Manager", "Adds a manager component which allows you to choose additional options for this gameObject"))) {
- _src.gameObject.AddComponent<DOTweenVisualManager>();
- }
- }
- GUILayout.EndHorizontal();
- }
- // Preview in editor
- bool isPreviewing = _settings.showPreviewPanel ? DOTweenPreviewManager.PreviewGUI(_src) : false;
- EditorGUI.BeginDisabledGroup(isPreviewing);
- // Choose target
- GUILayout.BeginHorizontal();
- _src.isActive = EditorGUILayout.Toggle(new GUIContent("", "If unchecked, this animation will not be created"), _src.isActive, GUILayout.Width(14));
- EditorGUI.BeginChangeCheck();
- EditorGUI.BeginChangeCheck();
- _src.targetIsSelf = DeGUILayout.ToggleButton(
- _src.targetIsSelf, _src.targetIsSelf ? _GuiC_selfTarget_true : _GuiC_selfTarget_false,
- new Color(1f, 0.78f, 0f), DeGUI.colors.bg.toggleOn, new Color(0.33f, 0.14f, 0.02f), DeGUI.colors.content.toggleOn,
- null, GUILayout.Width(47)
- );
- bool innerChanged = EditorGUI.EndChangeCheck();
- if (innerChanged) {
- _src.targetGO = null;
- GUI.changed = true;
- }
- if (_src.targetIsSelf) GUILayout.Label(_GuiC_selfTarget_true.tooltip);
- else {
- using (new DeGUI.ColorScope(null, null, _src.targetGO == null ? Color.red : Color.white)) {
- _src.targetGO = (GameObject)EditorGUILayout.ObjectField(_src.targetGO, typeof(GameObject), true);
- }
- _src.tweenTargetIsTargetGO = DeGUILayout.ToggleButton(
- _src.tweenTargetIsTargetGO, _src.tweenTargetIsTargetGO ? _GuiC_tweenTargetIsTargetGO_true : _GuiC_tweenTargetIsTargetGO_false,
- GUILayout.Width(131)
- );
- }
- bool check = EditorGUI.EndChangeCheck();
- if (check) _refreshRequired = true;
- GUILayout.EndHorizontal();
- GameObject targetGO = _src.targetIsSelf ? _src.gameObject : _src.targetGO;
- if (targetGO == null) {
- // Uses external target gameObject but it's not set
- if (_src.targetGO != null || _src.target != null) {
- _src.targetGO = null;
- _src.target = null;
- GUI.changed = true;
- }
- } else {
- GUILayout.BeginHorizontal();
- DOTweenAnimation.AnimationType prevAnimType = _src.animationType;
- // _src.animationType = (DOTweenAnimation.AnimationType)EditorGUILayout.EnumPopup(_src.animationType, EditorGUIUtils.popupButton);
- GUI.enabled = GUI.enabled && _src.isActive;
- _src.animationType = AnimationToDOTweenAnimationType(_AnimationType[EditorGUILayout.Popup(DOTweenAnimationTypeToPopupId(_src.animationType), _AnimationType)]);
- _src.autoPlay = DeGUILayout.ToggleButton(_src.autoPlay, new GUIContent("AutoPlay", "If selected, the tween will play automatically"));
- _src.autoKill = DeGUILayout.ToggleButton(_src.autoKill, new GUIContent("AutoKill", "If selected, the tween will be killed when it completes, and won't be reusable"));
- GUILayout.EndHorizontal();
- if (prevAnimType != _src.animationType) {
- // Set default optional values based on animation type
- _src.endValueTransform = null;
- _src.useTargetAsV3 = false;
- switch (_src.animationType) {
- case DOTweenAnimation.AnimationType.Move:
- case DOTweenAnimation.AnimationType.LocalMove:
- case DOTweenAnimation.AnimationType.Rotate:
- case DOTweenAnimation.AnimationType.LocalRotate:
- case DOTweenAnimation.AnimationType.Scale:
- _src.endValueV3 = Vector3.zero;
- _src.endValueFloat = 0;
- _src.optionalBool0 = _src.animationType == DOTweenAnimation.AnimationType.Scale;
- break;
- case DOTweenAnimation.AnimationType.UIWidthHeight:
- _src.endValueV3 = Vector3.zero;
- _src.endValueFloat = 0;
- _src.optionalBool0 = _src.animationType == DOTweenAnimation.AnimationType.UIWidthHeight;
- break;
- case DOTweenAnimation.AnimationType.Color:
- case DOTweenAnimation.AnimationType.Fade:
- _isLightSrc = targetGO.GetComponent<Light>() != null;
- _src.endValueFloat = 0;
- break;
- case DOTweenAnimation.AnimationType.Text:
- _src.optionalBool0 = true;
- break;
- case DOTweenAnimation.AnimationType.PunchPosition:
- case DOTweenAnimation.AnimationType.PunchRotation:
- case DOTweenAnimation.AnimationType.PunchScale:
- _src.endValueV3 = _src.animationType == DOTweenAnimation.AnimationType.PunchRotation ? new Vector3(0, 180, 0) : Vector3.one;
- _src.optionalFloat0 = 1;
- _src.optionalInt0 = 10;
- _src.optionalBool0 = false;
- break;
- case DOTweenAnimation.AnimationType.ShakePosition:
- case DOTweenAnimation.AnimationType.ShakeRotation:
- case DOTweenAnimation.AnimationType.ShakeScale:
- _src.endValueV3 = _src.animationType == DOTweenAnimation.AnimationType.ShakeRotation ? new Vector3(90, 90, 90) : Vector3.one;
- _src.optionalInt0 = 10;
- _src.optionalFloat0 = 90;
- _src.optionalBool0 = false;
- break;
- case DOTweenAnimation.AnimationType.CameraAspect:
- case DOTweenAnimation.AnimationType.CameraFieldOfView:
- case DOTweenAnimation.AnimationType.CameraOrthoSize:
- _src.endValueFloat = 0;
- break;
- case DOTweenAnimation.AnimationType.CameraPixelRect:
- case DOTweenAnimation.AnimationType.CameraRect:
- _src.endValueRect = new Rect(0, 0, 0, 0);
- break;
- }
- }
- if (_src.animationType == DOTweenAnimation.AnimationType.None) {
- _src.isValid = false;
- if (GUI.changed) EditorUtility.SetDirty(_src);
- return;
- }
- if (_refreshRequired || prevAnimType != _src.animationType || ComponentsChanged()) {
- _refreshRequired = false;
- _src.isValid = Validate(targetGO);
- // See if we need to choose between multiple targets
- #if true // UI_MARKER
- if (_src.animationType == DOTweenAnimation.AnimationType.Fade && targetGO.GetComponent<CanvasGroup>() != null && targetGO.GetComponent<Image>() != null) {
- _chooseTargetMode = ChooseTargetMode.BetweenCanvasGroupAndImage;
- // Reassign target and forcedTargetType if lost
- if (_src.forcedTargetType == DOTweenAnimation.TargetType.Unset) _src.forcedTargetType = _src.targetType;
- switch (_src.forcedTargetType) {
- case DOTweenAnimation.TargetType.CanvasGroup:
- _src.target = targetGO.GetComponent<CanvasGroup>();
- break;
- case DOTweenAnimation.TargetType.Image:
- _src.target = targetGO.GetComponent<Image>();
- break;
- }
- } else {
- #endif
- _chooseTargetMode = ChooseTargetMode.None;
- _src.forcedTargetType = DOTweenAnimation.TargetType.Unset;
- #if true // UI_MARKER
- }
- #endif
- }
- if (!_src.isValid) {
- GUI.color = Color.red;
- GUILayout.BeginVertical(GUI.skin.box);
- GUILayout.Label("No valid Component was found for the selected animation", EditorGUIUtils.wordWrapLabelStyle);
- GUILayout.EndVertical();
- GUI.color = Color.white;
- if (GUI.changed) EditorUtility.SetDirty(_src);
- return;
- }
- #if true // UI_MARKER
- // Special cases in which multiple target types could be used (set after validation)
- if (_chooseTargetMode == ChooseTargetMode.BetweenCanvasGroupAndImage && _src.forcedTargetType != DOTweenAnimation.TargetType.Unset) {
- FadeTargetType fadeTargetType = (FadeTargetType)Enum.Parse(typeof(FadeTargetType), _src.forcedTargetType.ToString());
- DOTweenAnimation.TargetType prevTargetType = _src.forcedTargetType;
- _src.forcedTargetType = (DOTweenAnimation.TargetType)Enum.Parse(typeof(DOTweenAnimation.TargetType), EditorGUILayout.EnumPopup(_src.animationType + " Target", fadeTargetType).ToString());
- if (_src.forcedTargetType != prevTargetType) {
- // Target type change > assign correct target
- switch (_src.forcedTargetType) {
- case DOTweenAnimation.TargetType.CanvasGroup:
- _src.target = targetGO.GetComponent<CanvasGroup>();
- break;
- case DOTweenAnimation.TargetType.Image:
- _src.target = targetGO.GetComponent<Image>();
- break;
- }
- }
- }
- #endif
- GUILayout.BeginHorizontal();
- _src.duration = EditorGUILayout.FloatField("Duration", _src.duration);
- if (_src.duration < 0) _src.duration = 0;
- _src.isSpeedBased = DeGUILayout.ToggleButton(_src.isSpeedBased, new GUIContent("SpeedBased", "If selected, the duration will count as units/degree x second"), DeGUI.styles.button.tool, GUILayout.Width(75));
- GUILayout.EndHorizontal();
- _src.delay = EditorGUILayout.FloatField("Delay", _src.delay);
- if (_src.delay < 0) _src.delay = 0;
- _src.isIndependentUpdate = EditorGUILayout.Toggle("Ignore TimeScale", _src.isIndependentUpdate);
- _src.easeType = EditorGUIUtils.FilteredEasePopup("Ease", _src.easeType);
- if (_src.easeType == Ease.INTERNAL_Custom) {
- _src.easeCurve = EditorGUILayout.CurveField(" Ease Curve", _src.easeCurve);
- }
- _src.loops = EditorGUILayout.IntField(new GUIContent("Loops", "Set to -1 for infinite loops"), _src.loops);
- if (_src.loops < -1) _src.loops = -1;
- if (_src.loops > 1 || _src.loops == -1)
- _src.loopType = (LoopType)EditorGUILayout.EnumPopup(" Loop Type", _src.loopType);
- _src.id = EditorGUILayout.TextField("ID", _src.id);
- bool canBeRelative = true;
- // End value and eventual specific options
- switch (_src.animationType) {
- case DOTweenAnimation.AnimationType.Move:
- case DOTweenAnimation.AnimationType.LocalMove:
- GUIEndValueV3(targetGO, _src.animationType == DOTweenAnimation.AnimationType.Move);
- _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
- canBeRelative = !_src.useTargetAsV3;
- break;
- case DOTweenAnimation.AnimationType.Rotate:
- case DOTweenAnimation.AnimationType.LocalRotate:
- bool isRigidbody2D = DOTweenModuleUtils.Physics.HasRigidbody2D(_src);
- if (isRigidbody2D) GUIEndValueFloat();
- else {
- GUIEndValueV3(targetGO);
- _src.optionalRotationMode = (RotateMode)EditorGUILayout.EnumPopup(" Rotation Mode", _src.optionalRotationMode);
- }
- break;
- case DOTweenAnimation.AnimationType.Scale:
- if (_src.optionalBool0) GUIEndValueFloat();
- else GUIEndValueV3(targetGO);
- _src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
- break;
- case DOTweenAnimation.AnimationType.UIWidthHeight:
- if (_src.optionalBool0) GUIEndValueFloat();
- else GUIEndValueV2();
- _src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
- break;
- case DOTweenAnimation.AnimationType.Color:
- GUIEndValueColor();
- canBeRelative = false;
- break;
- case DOTweenAnimation.AnimationType.Fade:
- GUIEndValueFloat();
- if (_src.endValueFloat < 0) _src.endValueFloat = 0;
- if (!_isLightSrc && _src.endValueFloat > 1) _src.endValueFloat = 1;
- canBeRelative = false;
- break;
- case DOTweenAnimation.AnimationType.Text:
- GUIEndValueString();
- _src.optionalBool0 = EditorGUILayout.Toggle("Rich Text Enabled", _src.optionalBool0);
- _src.optionalScrambleMode = (ScrambleMode)EditorGUILayout.EnumPopup("Scramble Mode", _src.optionalScrambleMode);
- _src.optionalString = EditorGUILayout.TextField(new GUIContent("Custom Scramble", "Custom characters to use in case of ScrambleMode.Custom"), _src.optionalString);
- break;
- case DOTweenAnimation.AnimationType.PunchPosition:
- case DOTweenAnimation.AnimationType.PunchRotation:
- case DOTweenAnimation.AnimationType.PunchScale:
- GUIEndValueV3(targetGO);
- canBeRelative = false;
- _src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the punch vibrate"), _src.optionalInt0, 1, 50);
- _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Elasticity", "How much the vector will go beyond the starting position when bouncing backwards"), _src.optionalFloat0, 0, 1);
- if (_src.animationType == DOTweenAnimation.AnimationType.PunchPosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
- break;
- case DOTweenAnimation.AnimationType.ShakePosition:
- case DOTweenAnimation.AnimationType.ShakeRotation:
- case DOTweenAnimation.AnimationType.ShakeScale:
- GUIEndValueV3(targetGO);
- canBeRelative = false;
- _src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the shake vibrate"), _src.optionalInt0, 1, 50);
- _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Randomness", "The shake randomness"), _src.optionalFloat0, 0, 90);
- if (_src.animationType == DOTweenAnimation.AnimationType.ShakePosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
- break;
- case DOTweenAnimation.AnimationType.CameraAspect:
- case DOTweenAnimation.AnimationType.CameraFieldOfView:
- case DOTweenAnimation.AnimationType.CameraOrthoSize:
- GUIEndValueFloat();
- canBeRelative = false;
- break;
- case DOTweenAnimation.AnimationType.CameraBackgroundColor:
- GUIEndValueColor();
- canBeRelative = false;
- break;
- case DOTweenAnimation.AnimationType.CameraPixelRect:
- case DOTweenAnimation.AnimationType.CameraRect:
- GUIEndValueRect();
- canBeRelative = false;
- break;
- }
- // Final settings
- if (canBeRelative) _src.isRelative = EditorGUILayout.Toggle(" Relative", _src.isRelative);
- // Events
- AnimationInspectorGUI.AnimationEvents(this, _src);
- }
- EditorGUI.EndDisabledGroup();
- if (GUI.changed) EditorUtility.SetDirty(_src);
- }
- #endregion
- #region Methods
- // Returns TRUE if the Component layout on the src gameObject changed (a Component was added or removed)
- bool ComponentsChanged()
- {
- int prevTotComponentsOnSrc = _totComponentsOnSrc;
- _totComponentsOnSrc = _src.gameObject.GetComponents<Component>().Length;
- return prevTotComponentsOnSrc != _totComponentsOnSrc;
- }
- // Checks if a Component that can be animated with the given animationType is attached to the src
- bool Validate(GameObject targetGO)
- {
- if (_src.animationType == DOTweenAnimation.AnimationType.None) return false;
- Component srcTarget;
- // First check for external plugins
- #if false // TK2D_MARKER
- if (_Tk2dAnimationTypeToComponent.ContainsKey(_src.animationType)) {
- foreach (Type t in _Tk2dAnimationTypeToComponent[_src.animationType]) {
- srcTarget = targetGO.GetComponent(t);
- if (srcTarget != null) {
- _src.target = srcTarget;
- _src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
- return true;
- }
- }
- }
- #endif
- #if false // TEXTMESHPRO_MARKER
- if (_TMPAnimationTypeToComponent.ContainsKey(_src.animationType)) {
- foreach (Type t in _TMPAnimationTypeToComponent[_src.animationType]) {
- srcTarget = targetGO.GetComponent(t);
- if (srcTarget != null) {
- _src.target = srcTarget;
- _src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
- return true;
- }
- }
- }
- #endif
- // Then check for regular stuff
- if (_AnimationTypeToComponent.ContainsKey(_src.animationType)) {
- foreach (Type t in _AnimationTypeToComponent[_src.animationType]) {
- srcTarget = targetGO.GetComponent(t);
- if (srcTarget != null) {
- _src.target = srcTarget;
- _src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
- return true;
- }
- }
- }
- return false;
- }
- DOTweenAnimation.AnimationType AnimationToDOTweenAnimationType(string animation)
- {
- if (_datString == null) _datString = Enum.GetNames(typeof(DOTweenAnimation.AnimationType));
- animation = animation.Replace("/", "");
- return (DOTweenAnimation.AnimationType)(Array.IndexOf(_datString, animation));
- }
- int DOTweenAnimationTypeToPopupId(DOTweenAnimation.AnimationType animation)
- {
- return Array.IndexOf(_animationTypeNoSlashes, animation.ToString());
- }
- #endregion
- #region GUI Draw Methods
- void GUIEndValueFloat()
- {
- GUILayout.BeginHorizontal();
- GUIToFromButton();
- _src.endValueFloat = EditorGUILayout.FloatField(_src.endValueFloat);
- GUILayout.EndHorizontal();
- }
- void GUIEndValueColor()
- {
- GUILayout.BeginHorizontal();
- GUIToFromButton();
- _src.endValueColor = EditorGUILayout.ColorField(_src.endValueColor);
- GUILayout.EndHorizontal();
- }
- void GUIEndValueV3(GameObject targetGO, bool optionalTransform = false)
- {
- GUILayout.BeginHorizontal();
- GUIToFromButton();
- if (_src.useTargetAsV3) {
- Transform prevT = _src.endValueTransform;
- _src.endValueTransform = EditorGUILayout.ObjectField(_src.endValueTransform, typeof(Transform), true) as Transform;
- if (_src.endValueTransform != prevT && _src.endValueTransform != null) {
- #if true // UI_MARKER
- // Check that it's a Transform for a Transform or a RectTransform for a RectTransform
- if (targetGO.GetComponent<RectTransform>() != null) {
- if (_src.endValueTransform.GetComponent<RectTransform>() == null) {
- EditorUtility.DisplayDialog("DOTween Pro", "For Unity UI elements, the target must also be a UI element", "Ok");
- _src.endValueTransform = null;
- }
- } else if (_src.endValueTransform.GetComponent<RectTransform>() != null) {
- EditorUtility.DisplayDialog("DOTween Pro", "You can't use a UI target for a non UI object", "Ok");
- _src.endValueTransform = null;
- }
- #endif
- }
- } else {
- _src.endValueV3 = EditorGUILayout.Vector3Field("", _src.endValueV3, GUILayout.Height(16));
- }
- if (optionalTransform) {
- if (GUILayout.Button(_src.useTargetAsV3 ? "target" : "value", EditorGUIUtils.sideBtStyle, GUILayout.Width(44))) _src.useTargetAsV3 = !_src.useTargetAsV3;
- }
- GUILayout.EndHorizontal();
- #if true // UI_MARKER
- if (_src.useTargetAsV3 && _src.endValueTransform != null && _src.target is RectTransform) {
- EditorGUILayout.HelpBox("NOTE: when using a UI target, the tween will be created during Start instead of Awake", MessageType.Info);
- }
- #endif
- }
- void GUIEndValueV2()
- {
- GUILayout.BeginHorizontal();
- GUIToFromButton();
- _src.endValueV2 = EditorGUILayout.Vector2Field("", _src.endValueV2, GUILayout.Height(16));
- GUILayout.EndHorizontal();
- }
- void GUIEndValueString()
- {
- GUILayout.BeginHorizontal();
- GUIToFromButton();
- _src.endValueString = EditorGUILayout.TextArea(_src.endValueString, EditorGUIUtils.wordWrapTextArea);
- GUILayout.EndHorizontal();
- }
- void GUIEndValueRect()
- {
- GUILayout.BeginHorizontal();
- GUIToFromButton();
- _src.endValueRect = EditorGUILayout.RectField(_src.endValueRect);
- GUILayout.EndHorizontal();
- }
- void GUIToFromButton()
- {
- if (GUILayout.Button(_src.isFrom ? "FROM" : "TO", EditorGUIUtils.sideBtStyle, GUILayout.Width(90))) _src.isFrom = !_src.isFrom;
- GUILayout.Space(16);
- }
- #endregion
- }
- // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
- // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████
- // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
- [InitializeOnLoad]
- static class Initializer
- {
- static Initializer()
- {
- DOTweenAnimation.OnReset += OnReset;
- }
- static void OnReset(DOTweenAnimation src)
- {
- DOTweenSettings settings = DOTweenUtilityWindow.GetDOTweenSettings();
- if (settings == null) return;
- Undo.RecordObject(src, "DOTweenAnimation");
- src.autoPlay = settings.defaultAutoPlay == AutoPlay.All || settings.defaultAutoPlay == AutoPlay.AutoPlayTweeners;
- src.autoKill = settings.defaultAutoKill;
- EditorUtility.SetDirty(src);
- }
- }
- }
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