PC_NonTrainingPanel.Designer.cs 754 B

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using QFramework;
  5. namespace QFramework
  6. {
  7. // Generate Id:648c7946-0be0-4a6f-bc2b-6a94fc5b20fb
  8. public partial class PC_NonTrainingPanel
  9. {
  10. public const string Name = "PC_NonTrainingPanel";
  11. [SerializeField]
  12. public UnityEngine.UI.Button CloseBtn;
  13. private PC_NonTrainingPanelData mPrivateData = null;
  14. protected override void ClearUIComponents()
  15. {
  16. CloseBtn = null;
  17. mData = null;
  18. }
  19. public PC_NonTrainingPanelData Data
  20. {
  21. get
  22. {
  23. return mData;
  24. }
  25. }
  26. PC_NonTrainingPanelData mData
  27. {
  28. get
  29. {
  30. return mPrivateData ?? (mPrivateData = new PC_NonTrainingPanelData());
  31. }
  32. set
  33. {
  34. mUIData = value;
  35. mPrivateData = value;
  36. }
  37. }
  38. }
  39. }