ExamResultPanel.cs 3.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using ChivaXR.Op;
  5. using QFramework;
  6. using UnityEngine.UI;
  7. using VRTK;
  8. public class ExamResultPanel : MonoBehaviour
  9. {
  10. public RenfenceHand hand = RenfenceHand.LeftHand;
  11. private GameObject scoreItemPrefab;
  12. private Transform scoreContent;
  13. public Text scoreText;
  14. /// <summary>
  15. /// 用时
  16. /// </summary>
  17. public Text m_TakeTime;
  18. public Button m_ExitExamBtn;
  19. public ScrollRect scrollRect;
  20. public void Awake()
  21. {
  22. scoreItemPrefab = transform.Find("ResultScroll/Viewport/ScoreItem").gameObject;
  23. scoreContent = transform.Find("ResultScroll/Viewport/Content");
  24. scoreText = transform.Find("TitleScoreTitle/TitleScore").GetComponent<Text>();
  25. m_TakeTime = transform.Find("TitleScoreTitle/Time").GetComponent<Text>();
  26. m_ExitExamBtn = transform.Find("ExitExamBtn").GetComponent<Button>();
  27. m_ExitExamBtn.onClick.AddListener(OnExitExamBtnClick);
  28. scrollRect = transform.Find("ResultScroll").GetComponent<ScrollRect>();
  29. }
  30. public void Start()
  31. {
  32. Transform hander = VRTK_DeviceFinder.HeadsetTransform();
  33. transform.parent.position = hander.transform.position + new Vector3(hander.transform.forward.x, 0, hander.transform.forward.z).normalized * 1.5f;
  34. transform.parent.eulerAngles = new Vector3(0, hander.transform.eulerAngles.y, 0);
  35. }
  36. /// <summary>
  37. /// 打开成绩列表
  38. /// </summary>
  39. public void ShowScoreList(List<ExamProcessElement> elements, float totalScore,float _totalTime)
  40. {
  41. foreach (var item in elements)
  42. {
  43. GameObject tmpScoreItemObj = Instantiate<GameObject>(scoreItemPrefab, scoreContent);
  44. ScoreItem tmpScoreItem = tmpScoreItemObj.GetComponent<ScoreItem>();
  45. if (tmpScoreItem != null)
  46. {
  47. tmpScoreItemObj.SetActive(true);
  48. tmpScoreItem.InitData(item);
  49. }
  50. }
  51. scoreText.text = totalScore.ToString();
  52. m_TakeTime.text = _totalTime + "分钟";
  53. scrollRect.verticalNormalizedPosition = 1;
  54. }
  55. float value = 1;
  56. void Update()
  57. {
  58. GameObject handObj;
  59. if (hand == RenfenceHand.LeftHand) handObj = VRTK_DeviceFinder.GetControllerLeftHand();
  60. else handObj = VRTK_DeviceFinder.GetControllerRightHand();
  61. VRTK_DeviceFinder.GetControllerRightHand();
  62. VRTK_ControllerReference handReference = VRTK_ControllerReference.GetControllerReference(handObj);
  63. if (VRTK_SDK_Bridge.GetControllerButtonState(SDK_BaseController.ButtonTypes.Touchpad, SDK_BaseController.ButtonPressTypes.Touch, handReference))
  64. {
  65. Vector2 axis = VRTK_SDK_Bridge.GetControllerAxis(SDK_BaseController.ButtonTypes.Touchpad, handReference);
  66. if (axis.y > 0.7f)
  67. {
  68. if (value >= 1) return;
  69. value += Time.deltaTime * 0.05f;
  70. scrollRect.verticalNormalizedPosition = value;
  71. }
  72. else if (axis.y < -0.7f)
  73. {
  74. if (value <= 0) return;
  75. value -= Time.deltaTime * 0.05f;
  76. scrollRect.verticalNormalizedPosition = value;
  77. }
  78. }
  79. }
  80. public void OnExitExamBtnClick()
  81. {
  82. // 隐藏当前面板,显示退出提示面板
  83. gameObject.SetActive(false);
  84. }
  85. }