PracticeEndPanel.cs 877 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using QFramework;
  4. namespace QFramework
  5. {
  6. public class PracticeEndPanelData : UIPanelData
  7. {
  8. }
  9. public partial class PracticeEndPanel : UIPanel
  10. {
  11. protected override void ProcessMsg(int eventId, QMsg msg)
  12. {
  13. throw new System.NotImplementedException();
  14. }
  15. protected override void OnInit(IUIData uiData = null)
  16. {
  17. mData = uiData as PracticeEndPanelData ?? new PracticeEndPanelData();
  18. // please add init code here
  19. ConfirmBtn.onClick.AddListener(() =>
  20. {
  21. if (transform.gameObject.activeSelf)
  22. {
  23. transform.gameObject.SetActive(false);
  24. }
  25. });
  26. }
  27. protected override void OnOpen(IUIData uiData = null)
  28. {
  29. }
  30. protected override void OnShow()
  31. {
  32. }
  33. protected override void OnHide()
  34. {
  35. }
  36. protected override void OnClose()
  37. {
  38. }
  39. }
  40. }