OperationPanel.Designer.cs 1.7 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using QFramework;
  5. namespace QFramework
  6. {
  7. // Generate Id:2688b1a6-741d-4711-878b-6327fb3125c0
  8. public partial class OperationPanel
  9. {
  10. public const string Name = "OperationPanel";
  11. /// <summary>
  12. /// 树形列表,操作步骤
  13. /// </summary>
  14. [SerializeField]
  15. public UnityEngine.RectTransform UITree;
  16. [SerializeField]
  17. public UnityEngine.UI.Text Title;
  18. [SerializeField]
  19. public UnityEngine.UI.ScrollRect ScrollView;
  20. [SerializeField]
  21. public UnityEngine.UI.Text TreeItem;
  22. [SerializeField]
  23. public UnityEngine.UI.Button UITreeHideBtn;
  24. [SerializeField]
  25. public UnityEngine.UI.Button UITreeShowBtn;
  26. [SerializeField]
  27. public UnityEngine.UI.Button LastBtn;
  28. [SerializeField]
  29. public UnityEngine.UI.Button NextBtn;
  30. [SerializeField]
  31. public UnityEngine.UI.Text AttentionContent;
  32. [SerializeField]
  33. public UnityEngine.RectTransform ToolImage;
  34. [SerializeField]
  35. public UnityEngine.UI.Text ToolName;
  36. [SerializeField]
  37. public UnityEngine.UI.Text StepContent;
  38. private OperationPanelData mPrivateData = null;
  39. protected override void ClearUIComponents()
  40. {
  41. UITree = null;
  42. Title = null;
  43. ScrollView = null;
  44. TreeItem = null;
  45. UITreeHideBtn = null;
  46. UITreeShowBtn = null;
  47. LastBtn = null;
  48. NextBtn = null;
  49. AttentionContent = null;
  50. ToolImage = null;
  51. ToolName = null;
  52. StepContent = null;
  53. mData = null;
  54. }
  55. public OperationPanelData Data
  56. {
  57. get
  58. {
  59. return mData;
  60. }
  61. }
  62. OperationPanelData mData
  63. {
  64. get
  65. {
  66. return mPrivateData ?? (mPrivateData = new OperationPanelData());
  67. }
  68. set
  69. {
  70. mUIData = value;
  71. mPrivateData = value;
  72. }
  73. }
  74. }
  75. }