InteractableHandHint.cs 5.3 KB

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  1. using ChivaXR.VR;
  2. using UnityEngine;
  3. using VRTK;
  4. public class InteractableHandHint : MonoBehaviour
  5. {
  6. private VRTK_InteractableObject interactable;
  7. private CVR_TriggerTool triggerTool;
  8. private SDK_BaseController.ControllerHand currentTouchHand;
  9. private bool isUseTrigger = true;
  10. public string gripInfo_Hold = "侧键-放下";
  11. public string gripInfo_No = "侧键-拾取";
  12. public string triggerInfo = "扳机键-使用";
  13. /// <summary>
  14. /// 操作物
  15. /// </summary>
  16. private Transform operationGo;
  17. /// <summary>
  18. /// 流程手柄管理
  19. /// </summary>
  20. private HandHintManager handHintManager;
  21. /// <summary>
  22. ///
  23. /// </summary>
  24. /// <param name="interactable">工具</param>
  25. /// <param name="OpHandHintPoint">操作物提</param>
  26. /// <param name="isUseTrigger">是否使用扳机</param>
  27. public void InitInteractable(VRTK_InteractableObject interactable, Transform OpHandHintPoint, bool isUseTrigger = true)
  28. {
  29. RemoveInteractable();
  30. handHintManager = GetComponent<HandHintManager>();
  31. this.interactable = interactable;
  32. this.triggerTool = interactable.GetComponent<CVR_TriggerTool>();
  33. this.operationGo = OpHandHintPoint;
  34. this.isUseTrigger = isUseTrigger;
  35. if (interactable == null || OpHandHintPoint == null)
  36. {
  37. return;
  38. }
  39. interactable.InteractableObjectGrabbed += Grab;
  40. interactable.InteractableObjectUngrabbed += UnGrab;
  41. interactable.InteractableObjectUsed += Use;
  42. interactable.InteractableObjectUnused += UnUse;
  43. }
  44. public void RemoveInteractable()
  45. {
  46. if (interactable == null) return;
  47. if (interactable.IsGrabbed())
  48. {
  49. HandHintController.GetInstance().ShowHandHint(currentTouchHand, SDK_BaseController.ButtonTypes.Grip);
  50. HandHintController.GetInstance().UpdateToolTipsText(currentTouchHand, SDK_BaseController.ButtonTypes.Grip, gripInfo_Hold);
  51. handHintManager.OperationHintState(operationGo, false);
  52. LearningUIController.Instance.SetText("");
  53. }
  54. HandHintController.GetInstance().CloseHandHint(currentTouchHand, SDK_BaseController.ButtonTypes.Trigger);
  55. interactable.InteractableObjectGrabbed -= Grab;
  56. interactable.InteractableObjectUngrabbed -= UnGrab;
  57. interactable.InteractableObjectUsed -= Use;
  58. interactable.InteractableObjectUnused -= UnUse;
  59. interactable = null;
  60. triggerTool = null;
  61. operationGo = null;
  62. }
  63. public void Grab(object sender, InteractableObjectEventArgs e)
  64. {
  65. if (operationGo != null)
  66. {
  67. handHintManager.OperationHintState(operationGo,true);
  68. handHintManager.HandHintState(false, Vector3.zero);
  69. }
  70. currentTouchHand = interactable.GetComponent<InteractableHintElement>().currentTouchHand;
  71. HandHintController.GetInstance().CloseHandHint(currentTouchHand, SDK_BaseController.ButtonTypes.Grip);
  72. }
  73. public void UnGrab(object sender, InteractableObjectEventArgs e)
  74. {
  75. if (isUseTrigger)
  76. {
  77. if (interactable != null)
  78. handHintManager.HandHintState(true, interactable.transform.position);
  79. }
  80. }
  81. /// <summary>
  82. /// 抓取状态下的触发区域-提示检测
  83. /// </summary>
  84. /// <param name="state"></param>
  85. private void TriggerHint_RangeCheck(bool state)
  86. {
  87. if (state)
  88. {
  89. HandHintController.GetInstance().ShowHandHint(currentTouchHand, SDK_BaseController.ButtonTypes.Trigger);
  90. LearningUIController.Instance.SetText("请按扳机键,使用工具");
  91. }
  92. else
  93. {
  94. HandHintController.GetInstance().CloseHandHint(currentTouchHand, SDK_BaseController.ButtonTypes.Trigger);
  95. LearningUIController.Instance.SetText("请移动工具到操作指示位置");
  96. }
  97. }
  98. public void Use(object sender, InteractableObjectEventArgs e)
  99. {
  100. if (triggerTool == null) return;
  101. if (Vector3.Distance(triggerTool.triggerPoint.position, operationGo.position) >= triggerTool.triggerRange)
  102. {
  103. return;
  104. }
  105. handHintManager.OperationHintState(operationGo,false);
  106. var type = interactable.GetComponent<CVR_ToolTypeFlags>().CVR_ToolType;
  107. switch (type)
  108. {
  109. case CVR_ToolType.扳手01:
  110. LearningUIController.Instance.SetText("请扣动扳机,使用扳手拆卸螺丝");
  111. break;
  112. }
  113. handHintManager.HandHintState(false, interactable.transform.position);
  114. }
  115. public void UnUse(object sender, InteractableObjectEventArgs e)
  116. {
  117. handHintManager.OperationHintState(operationGo, true);
  118. HandHintController.GetInstance().CloseHandHint(currentTouchHand, SDK_BaseController.ButtonTypes.Trigger);
  119. interactable=null;
  120. }
  121. void Update()
  122. {
  123. if (interactable == null) return;
  124. if (!interactable.IsGrabbed()) return;
  125. if (!interactable.IsUsing() && triggerTool != null)
  126. {
  127. if (Vector3.Distance(triggerTool.triggerPoint.position, operationGo.position) <= triggerTool.triggerRange)
  128. {
  129. TriggerHint_RangeCheck(true);
  130. }
  131. else
  132. {
  133. TriggerHint_RangeCheck(false);
  134. }
  135. }
  136. }
  137. }