OpTrigger_ToolTIpsGroup.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using ChivaXR.Op;
  5. public class OpTrigger_ToolTIpsGroup : OperationData_TriggerMode
  6. {
  7. public List<ToolTipsElement> toolTipsElements = new List<ToolTipsElement>();
  8. private int currentID = 0;
  9. private RayCastItem targetObj;
  10. protected override void OnOperationDataStatusChanged(OperationDataStatus status)
  11. {
  12. base.OnOperationDataStatusChanged(status);
  13. switch (status)
  14. {
  15. case OperationDataStatus.InActive:
  16. ToolTipsManager.Instance.DisActive();
  17. break;
  18. case OperationDataStatus.Listening:
  19. ToolTipsManager.Instance.UpdateToolTipsInfo(toolTipsElements[currentID]);
  20. break;
  21. case OperationDataStatus.Playing:
  22. break;
  23. default:
  24. break;
  25. }
  26. }
  27. public override void SetDataStateValue(float value)
  28. {
  29. if (value == 0)
  30. {
  31. currentID = 0;
  32. ResetTargetObj(toolTipsElements[currentID]);
  33. }
  34. else if (value == 1)
  35. {
  36. currentID = toolTipsElements.Count;
  37. if (Application.isPlaying)
  38. {
  39. ToolTipsManager.Instance.DisActive();
  40. SetHighlighterState(false);
  41. }
  42. }
  43. }
  44. public override bool TriggerCondition()
  45. {
  46. return currentID == toolTipsElements.Count;
  47. }
  48. protected override void PlayUpdata()
  49. {
  50. base.PlayUpdata();
  51. if (Input.GetMouseButtonDown(0))
  52. {
  53. if (CameraRayCastManager.Instance.CheckCurrentHoverItem(targetObj))
  54. {
  55. SetHighlighterState(false);
  56. currentID++;
  57. if (currentID < toolTipsElements.Count)
  58. {
  59. ResetTargetObj(toolTipsElements[currentID]);
  60. }
  61. }
  62. }
  63. }
  64. /// <summary>
  65. /// 点击目标提示高亮
  66. /// </summary>
  67. /// <param name="state"></param>
  68. public void SetHighlighterState(bool state)
  69. {
  70. if (targetObj.HighlighterConstant == state) return;
  71. if (state)
  72. {
  73. targetObj.OpenHighlighter(OutLineType.hint);
  74. }
  75. else
  76. {
  77. targetObj.CloseHighlighter();
  78. }
  79. }
  80. /// <summary>
  81. /// 重置点击目标
  82. /// </summary>
  83. /// <param name="toolTipsElement"></param>
  84. public void ResetTargetObj(ToolTipsElement toolTipsElement)
  85. {
  86. targetObj = toolTipsElement.GetComponent<RayCastItem>() == null
  87. ? toolTipsElement.gameObject.AddComponent<RayCastItem>()
  88. : toolTipsElement.gameObject.GetComponent<RayCastItem>();
  89. ToolTipsManager.Instance.UpdateToolTipsInfo(toolTipsElement);
  90. SetHighlighterState(true);
  91. }
  92. }