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- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- public static class GlobalConfig
- {
- /// <summary>
- /// 点击选择的设备
- /// </summary>
- public static string m_SelectDevice;
- /// <summary>
- /// 视频根路径
- /// </summary>
- public static string videoPath = Path.Combine(Application.streamingAssetsPath,"Config","Videos");
- /// <summary>
- /// 音频根路径
- /// </summary>
- public static string audioPath = Path.Combine(Application.streamingAssetsPath, "Config", "Audios");
- /// <summary>
- /// 图片根路径
- /// </summary>
- public static string picturePath = Path.Combine(Application.streamingAssetsPath, "Config", "Pictures");
- /// <summary>
- /// 流程配置表根路径
- /// </summary>
- public static string operateTablePath = Path.Combine(Application.streamingAssetsPath, "Config", "流程配置");
- /// <summary>
- /// 工具配置表根路径
- /// </summary>
- public static string toolConfigTablePath = Path.Combine(Application.streamingAssetsPath, "Config", "工具配置");
- /// <summary>
- /// 缺陷配置表根目录
- /// </summary>
- public static string faultTablePath = Path.Combine(Application.streamingAssetsPath, "Config", "缺陷配置");
- /// <summary>
- /// 表格后缀
- /// </summary>
- public static string excelSuffix = ".xlsx";
- }
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