123456789101112131415161718192021222324252627282930313233 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [Serializable]
- public class MeshPoint
- {
- /// <summary>
- /// 坐标点
- /// </summary>
- public Vector3 position;
- /// <summary>
- /// 控制点 与坐标点形成切线
- /// </summary>
- public Vector3 normail;
- //相对路线的相对距离
- public float currentDistance;
- public MeshPoint(Vector3 position, Vector3 normail,float currentDistance)
- {
- this.position = position;
- this.normail = normail;
- this.currentDistance = currentDistance;
- }
- public void SetCurrentDistance(float distance)
- {
- this.currentDistance = distance;
- }
- }
|