AniDriver_WaitTime.cs 671 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using ChivaXR;
  5. using System;
  6. /// <summary>
  7. /// 动画驱动器 --- 等待时间
  8. /// </summary>
  9. public class AniDriver_WaitTime : AnimationDriverBase
  10. {
  11. public float waitTime;
  12. public override void FinishedState()
  13. {
  14. }
  15. public override void InitState()
  16. {
  17. }
  18. public override void StartPlay(Action finishedCallBack = null)
  19. {
  20. StartAniCoroutine(WaitTime(waitTime,finishedCallBack));
  21. }
  22. public IEnumerator WaitTime(float time,Action finishedCallBack)
  23. {
  24. yield return new WaitForSeconds(time);
  25. finishedCallBack?.Invoke();
  26. }
  27. }