AniDriver_UIStatusSetting.cs 987 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ChivaXR;
  5. using Sirenix.OdinInspector;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. public class AniDriver_UIStatusSetting : AnimationDriverBase
  9. {
  10. [LabelText("是否可以进行交互")]
  11. [SerializeField]
  12. private bool m_IsInteractable;
  13. [BoxGroup("UI模块")]
  14. [SerializeField]
  15. private List<Selectable> m_AllSelectables = new List<Selectable>();
  16. public override void InitState()
  17. {
  18. }
  19. public override void FinishedState()
  20. {
  21. foreach (var item in m_AllSelectables)
  22. {
  23. if (item != null)
  24. {
  25. item.interactable = m_IsInteractable;
  26. }
  27. }
  28. }
  29. public override void StartPlay(Action finishedCallBack = null)
  30. {
  31. foreach (var item in m_AllSelectables)
  32. {
  33. item.interactable = m_IsInteractable;
  34. }
  35. finishedCallBack?.Invoke();
  36. }
  37. }