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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class OperationImageState : MonoBehaviour
- {
- /// <summary>
- /// 需要改变的对象
- /// </summary>
- [SerializeField]
- private Image m_ChangeObject;
-
- /// <summary>
- /// 初始图片效果
- /// </summary>
- [SerializeField]
- private Sprite m_OriginImageEffect;
- /// <summary>
- /// 目标图片效果
- /// </summary>
- [SerializeField]
- private Sprite m_TargetImageEffect;
- /// <summary>
- /// 初始效果
- /// </summary>
- public void InitEffect()
- {
- m_ChangeObject.sprite = m_OriginImageEffect;
- }
- /// <summary>
- /// 点击效果
- /// </summary>
- public void ClickEffect()
- {
- m_ChangeObject.sprite = m_TargetImageEffect;
- }
- }
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