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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ChangeChildMat : MonoBehaviour
- {
- public Material changedMat;
- [ContextMenu("潰脤氝樓MeshCollider")]
- public void ChackAddMeshCollider()
- {
- foreach (var item in this.GetComponentsInChildren<MeshRenderer>())
- {
- if (item.GetComponent<Collider>() == null)
- {
- item.gameObject.AddComponent<MeshCollider>();
- }
- }
- }
- [ContextMenu("潰脤刉壺MeshCollider")]
- public void ChackdeletaMeshCollider()
- {
- foreach (var item in this.GetComponentsInChildren<MeshRenderer>())
- {
- if (item.GetComponent<Collider>() != null)
- {
- DestroyImmediate(item.gameObject.GetComponent<Collider>());
- }
- }
- }
- [ContextMenu("載遙赽撰第窐ヶ")]
- public void ChangedChildMat()
- {
- foreach (var item in this.GetComponentsInChildren<MeshRenderer>())
- {
- item.material = changedMat;
- }
- }
- [ContextMenu("載遙赽撰第窐ヶ_奪第")]
- public void ChangedChildMat_Mix()
- {
- foreach (var item in GetComponentsInChildren<ChangeChildMat>())
- {
- foreach (var child in item.GetComponentsInChildren<MeshRenderer>())
- {
- child.material = item.changedMat;
- }
- }
- }
- }
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