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- // Author: Daniele Giardini - http://www.demigiant.com
- // Created: 2018/07/13
- using System;
- using DG.Tweening.Core;
- using DG.Tweening.Plugins;
- using UnityEngine;
- #pragma warning disable 1591
- namespace DG.Tweening
- {
- public static class DOTweenProShortcuts
- {
- static DOTweenProShortcuts()
- {
- // Create stub instances of custom plugins, in order to allow IL2CPP to understand they must be included in the build
- #pragma warning disable 219
- SpiralPlugin stub = new SpiralPlugin();
- #pragma warning restore 219
- }
- #region Shortcuts
- #region Transform
- /// <summary>Tweens a Transform's localPosition in a spiral shape.
- /// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
- /// <param name="duration">The duration of the tween</param>
- /// <param name="axis">The axis around which the spiral will rotate</param>
- /// <param name="mode">The type of spiral movement</param>
- /// <param name="speed">Speed of the rotations</param>
- /// <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
- /// <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
- /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
- public static Tweener DOSpiral(
- this Transform target, float duration, Vector3? axis = null, SpiralMode mode = SpiralMode.Expand,
- float speed = 1, float frequency = 10, float depth = 0, bool snapping = false
- ) {
- if (Mathf.Approximately(speed, 0)) speed = 1;
- if (axis == null || axis == Vector3.zero) axis = Vector3.forward;
- TweenerCore<Vector3, Vector3, SpiralOptions> t = DOTween.To(SpiralPlugin.Get(), () => target.localPosition, x => target.localPosition = x, (Vector3)axis, duration)
- .SetTarget(target);
- t.plugOptions.mode = mode;
- t.plugOptions.speed = speed;
- t.plugOptions.frequency = frequency;
- t.plugOptions.depth = depth;
- t.plugOptions.snapping = snapping;
- return t;
- }
- #endregion
- #if true // PHYSICS_MARKER
- #region Rigidbody
- /// <summary>Tweens a Rigidbody's position in a spiral shape.
- /// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
- /// <param name="duration">The duration of the tween</param>
- /// <param name="axis">The axis around which the spiral will rotate</param>
- /// <param name="mode">The type of spiral movement</param>
- /// <param name="speed">Speed of the rotations</param>
- /// <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
- /// <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
- /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
- public static Tweener DOSpiral(
- this Rigidbody target, float duration, Vector3? axis = null, SpiralMode mode = SpiralMode.Expand,
- float speed = 1, float frequency = 10, float depth = 0, bool snapping = false
- ) {
- if (Mathf.Approximately(speed, 0)) speed = 1;
- if (axis == null || axis == Vector3.zero) axis = Vector3.forward;
- TweenerCore<Vector3, Vector3, SpiralOptions> t = DOTween.To(SpiralPlugin.Get(), () => target.position, target.MovePosition, (Vector3)axis, duration)
- .SetTarget(target);
- t.plugOptions.mode = mode;
- t.plugOptions.speed = speed;
- t.plugOptions.frequency = frequency;
- t.plugOptions.depth = depth;
- t.plugOptions.snapping = snapping;
- return t;
- }
- #endregion
- #endif
- #endregion
- }
- }
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