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- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>DOTweenPro</name>
- </assembly>
- <members>
- <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart">
- <summary>
- Restarts the tween
- </summary>
- </member>
- <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
- <summary>
- Restarts the tween
- </summary>
- <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
- Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
- </member>
- <member name="T:DG.Tweening.DOTweenPath">
- <summary>
- Attach this to a GameObject to create and assign a path to it
- </summary>
- </member>
- <member name="E:DG.Tweening.DOTweenPath.OnReset">
- <summary>Used internally by the editor</summary>
- </member>
- <member name="M:DG.Tweening.DOTweenPath.DORestart">
- <summary>
- Restarts the tween
- </summary>
- </member>
- <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
- <summary>
- Restarts the tween
- </summary>
- <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
- Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
- </member>
- <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
- <summary>
- Returns a list of points that are used to draw the path inside the editor.
- </summary>
- </member>
- <member name="T:DG.Tweening.Plugins.SpiralPlugin">
- <summary>
- Tweens a Vector3 along a spiral.
- EndValue represents the direction of the spiral
- </summary>
- </member>
- <member name="T:DG.Tweening.SpiralMode">
- <summary>
- Spiral tween mode
- </summary>
- </member>
- <member name="F:DG.Tweening.SpiralMode.Expand">
- <summary>The spiral motion will expand outwards for the whole the tween</summary>
- </member>
- <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
- <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
- </member>
- </members>
- </doc>
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