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- using System.Collections.Generic;
- using UnityEditor;
- using UnityEditor.Callbacks;
- using UnityEngine;
- using System;
- using Object = UnityEngine.Object;
- namespace XNodeEditor {
- [InitializeOnLoad]
- public partial class NodeEditorWindow : EditorWindow {
- public static NodeEditorWindow current;
- /// <summary> Stores node positions for all nodePorts. </summary>
- public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
- private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
- [SerializeField] private NodePortReference[] _references = new NodePortReference[0];
- [SerializeField] private Rect[] _rects = new Rect[0];
- private Func<bool> isDocked {
- get {
- if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
- return _isDocked;
- }
- }
- private Func<bool> _isDocked;
- [System.Serializable] private class NodePortReference {
- [SerializeField] private XNode.Node _node;
- [SerializeField] private string _name;
- public NodePortReference(XNode.NodePort nodePort) {
- _node = nodePort.node;
- _name = nodePort.fieldName;
- }
- public XNode.NodePort GetNodePort() {
- if (_node == null) {
- return null;
- }
- return _node.GetPort(_name);
- }
- }
- private void OnDisable() {
- // Cache portConnectionPoints before serialization starts
- int count = portConnectionPoints.Count;
- _references = new NodePortReference[count];
- _rects = new Rect[count];
- int index = 0;
- foreach (var portConnectionPoint in portConnectionPoints) {
- _references[index] = new NodePortReference(portConnectionPoint.Key);
- _rects[index] = portConnectionPoint.Value;
- index++;
- }
- }
- private void OnEnable() {
- // Reload portConnectionPoints if there are any
- int length = _references.Length;
- if (length == _rects.Length) {
- for (int i = 0; i < length; i++) {
- XNode.NodePort nodePort = _references[i].GetNodePort();
- if (nodePort != null)
- _portConnectionPoints.Add(nodePort, _rects[i]);
- }
- }
- }
- public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
- private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
- public XNode.NodeGraph graph;
- public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
- private Vector2 _panOffset;
- public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
- private float _zoom = 1;
- void OnFocus() {
- current = this;
- ValidateGraphEditor();
- if (graphEditor != null && NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- [InitializeOnLoadMethod]
- private static void OnLoad() {
- Selection.selectionChanged -= OnSelectionChanged;
- Selection.selectionChanged += OnSelectionChanged;
- }
- /// <summary> Handle Selection Change events</summary>
- private static void OnSelectionChanged() {
- XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
- if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
- Open(nodeGraph);
- }
- }
- /// <summary> Make sure the graph editor is assigned and to the right object </summary>
- private void ValidateGraphEditor() {
- NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
- if (this.graphEditor != graphEditor) {
- this.graphEditor = graphEditor;
- graphEditor.OnOpen();
- }
- }
- /// <summary> Create editor window </summary>
- public static NodeEditorWindow Init() {
- NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
- w.titleContent = new GUIContent("xNode");
- w.wantsMouseMove = true;
- w.Show();
- return w;
- }
- public void Save() {
- if (AssetDatabase.Contains(graph)) {
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- } else SaveAs();
- }
- public void SaveAs() {
- string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
- if (string.IsNullOrEmpty(path)) return;
- else {
- XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
- if (existingGraph != null) AssetDatabase.DeleteAsset(path);
- AssetDatabase.CreateAsset(graph, path);
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- }
- private void DraggableWindow(int windowID) {
- GUI.DragWindow();
- }
- public Vector2 WindowToGridPosition(Vector2 windowPosition) {
- return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
- }
- public Vector2 GridToWindowPosition(Vector2 gridPosition) {
- return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
- }
- public Rect GridToWindowRectNoClipped(Rect gridRect) {
- gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
- return gridRect;
- }
- public Rect GridToWindowRect(Rect gridRect) {
- gridRect.position = GridToWindowPosition(gridRect.position);
- gridRect.size /= zoom;
- return gridRect;
- }
- public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
- Vector2 center = position.size * 0.5f;
- // UI Sharpness complete fix - Round final offset not panOffset
- float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
- float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
- return new Vector2(xOffset, yOffset);
- }
- public void SelectNode(XNode.Node node, bool add) {
- if (add) {
- List<Object> selection = new List<Object>(Selection.objects);
- selection.Add(node);
- Selection.objects = selection.ToArray();
- } else Selection.objects = new Object[] { node };
- }
- public void DeselectNode(XNode.Node node) {
- List<Object> selection = new List<Object>(Selection.objects);
- selection.Remove(node);
- Selection.objects = selection.ToArray();
- }
- [OnOpenAsset(0)]
- public static bool OnOpen(int instanceID, int line) {
- XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
- if (nodeGraph != null) {
- Open(nodeGraph);
- return true;
- }
- return false;
- }
- /// <summary>Open the provided graph in the NodeEditor</summary>
- public static void Open(XNode.NodeGraph graph) {
- if (!graph) return;
- NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
- w.wantsMouseMove = true;
- w.graph = graph;
- }
- /// <summary> Repaint all open NodeEditorWindows. </summary>
- public static void RepaintAll() {
- NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
- for (int i = 0; i < windows.Length; i++) {
- windows[i].Repaint();
- }
- }
- }
- }
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