ArrowTipsPanel.cs 13 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using QFramework;
  4. using ChivaXR;
  5. using ChivaXR.Op;
  6. using Google.Protobuf.WellKnownTypes;
  7. using System.Collections.Generic;
  8. namespace QFramework
  9. {
  10. public class ArrowTipsPanelData : UIPanelData
  11. {
  12. }
  13. public partial class ArrowTipsPanel : UIPanel
  14. {
  15. private Transform targetPoint;
  16. private Camera viewCamera;
  17. private OpTrigger_ToolPack opTrigger_ToolPack;
  18. //多区域提示功能
  19. private List<OpTrigger_ToolPack> opTrigger_ToolPacks = new List<OpTrigger_ToolPack>();
  20. private Dictionary<OpTrigger_ToolPack, TipsFreeIconItem> dic_TipsFreeIconItems = new Dictionary<OpTrigger_ToolPack, TipsFreeIconItem>();
  21. private List<TipsFreeIconItem> tipsFreeIconItemsPool = new List<TipsFreeIconItem>();
  22. public Camera ViewCamera
  23. {
  24. get
  25. {
  26. if (viewCamera == null)
  27. {
  28. viewCamera = RoamCameraController.Instance.GetComponent<Camera>();
  29. }
  30. return viewCamera;
  31. }
  32. }
  33. protected override void ProcessMsg(int eventId, QMsg msg)
  34. {
  35. throw new System.NotImplementedException();
  36. }
  37. private Canvas m_Canvas;
  38. private CanvasScaler m_CanvasScaler;
  39. protected override void OnInit(IUIData uiData = null)
  40. {
  41. mData = uiData as ArrowTipsPanelData ?? new ArrowTipsPanelData();
  42. TipsIcon.gameObject.SetActive(false);
  43. OutViewIcon.gameObject.SetActive(false);
  44. // please add init code here
  45. if (viewCamera == null)
  46. {
  47. Debug.Log("请使用RoamCameraController控制脚本");
  48. }
  49. m_Canvas = UIRoot.Instance.GetComponent<Canvas>();
  50. m_CanvasScaler = m_Canvas.GetComponent<CanvasScaler>();
  51. if (OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Practice
  52. || OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Exam)
  53. {
  54. ProcessManagement.Instance.preprocessFnishedEvent += PreProcessFinished;
  55. ProcessManagement.Instance.processFinishEvent += FinishedProcess;
  56. }
  57. }
  58. public void LateUpdate()
  59. {
  60. if (OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Practice
  61. || OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Exam)
  62. {
  63. CheckOperationHint();
  64. }
  65. if (OperateSetting.Instance.m_CurrentOperationMode == OperationMode.FreeParctice
  66. || OperateSetting.Instance.m_CurrentOperationMode == OperationMode.FreeParctice)
  67. {
  68. CheckFreeOperationHint();
  69. }
  70. }
  71. public void AddProcessElement(ProcessElement process, string processName = null)
  72. {
  73. PB_OpData pbOpData = process.GetComponent<PB_OpData>();
  74. if (OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName) == null)
  75. {
  76. return;
  77. }
  78. OpTrigger_ToolPack opTrigger_ToolPack =
  79. OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
  80. if (opTrigger_ToolPack == null)
  81. {
  82. return;
  83. };
  84. if (!dic_TipsFreeIconItems.ContainsKey(opTrigger_ToolPack))
  85. {
  86. dic_TipsFreeIconItems.Add(opTrigger_ToolPack, GetTipsFreeIconItem());
  87. dic_TipsFreeIconItems[opTrigger_ToolPack].TipsFreeInfo.text = processName;
  88. }
  89. }
  90. public void RemoveProcessElement(ProcessElement process)
  91. {
  92. PB_OpData pbOpData = process.GetComponent<PB_OpData>();
  93. if (OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName) == null)
  94. {
  95. return;
  96. }
  97. OpTrigger_ToolPack opTrigger_ToolPack =
  98. OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
  99. if (opTrigger_ToolPack == null)
  100. {
  101. return;
  102. };
  103. if (dic_TipsFreeIconItems.ContainsKey(opTrigger_ToolPack))
  104. {
  105. ReleaseTipsFreeIconItem(dic_TipsFreeIconItems[opTrigger_ToolPack]);
  106. dic_TipsFreeIconItems.Remove(opTrigger_ToolPack);
  107. }
  108. }
  109. public TipsFreeIconItem GetTipsFreeIconItem()
  110. {
  111. if (tipsFreeIconItemsPool.Count == 0)
  112. {
  113. TipsFreeIconItem tip = GameObject.Instantiate(TipsFreeIconItem).GetComponent<TipsFreeIconItem>();
  114. tip.transform.parent = TipsGroup.transform;
  115. tip.transform.localScale = Vector3.one;
  116. tip.gameObject.SetActive(true);
  117. return tip;
  118. }
  119. else
  120. {
  121. TipsFreeIconItem tip = tipsFreeIconItemsPool[0];
  122. tipsFreeIconItemsPool.Remove(tip);
  123. tip.gameObject.SetActive(true);
  124. return tip;
  125. }
  126. }
  127. public void ReleaseTipsFreeIconItem(TipsFreeIconItem tip)
  128. {
  129. tip.gameObject.SetActive(false);
  130. tip.TipsFreeInfo.text = "";
  131. tipsFreeIconItemsPool.Add(tip);
  132. }
  133. private void CheckFreeOperationHint()
  134. {
  135. if (dic_TipsFreeIconItems.Count == 0) return;
  136. foreach (var item in dic_TipsFreeIconItems)
  137. {
  138. Vector3 viewPos = ViewCamera.WorldToScreenPoint(item.Key.targetObjs[0].transform.position);
  139. item.Value.GetRectTransform().anchoredPosition = new Vector3(GetFixed(viewPos.x), GetFixed(viewPos.y));
  140. float distance = Vector3.Distance(item.Key.targetObjs[0].transform.position, ViewCamera.transform.position);
  141. item.Value.TipsFreeDistanceInfo.text = distance.ToString("0.00") + "m";
  142. }
  143. }
  144. /// <summary>
  145. /// 检测执行线性流程提示
  146. /// </summary>
  147. private void CheckOperationHint()
  148. {
  149. if (targetPoint == null || opTrigger_ToolPack == null) return;
  150. if (opTrigger_ToolPack.OperationStatus != OperationDataStatus.Listening)
  151. {
  152. opTrigger_ToolPack = null;
  153. Clear();
  154. return;
  155. }
  156. if (!OperateSetting.Instance.ToolPackUILogic.GetHint() || !opTrigger_ToolPack.IsGetRightTool())
  157. {
  158. TipsIcon.gameObject.SetActive(false);
  159. OutViewIcon.gameObject.SetActive(false);
  160. return;
  161. }
  162. Vector3 viewPos = ViewCamera.WorldToScreenPoint(targetPoint.position);
  163. TipsIcon.rectTransform.anchoredPosition = new Vector3(GetFixed(viewPos.x), GetFixed(viewPos.y));
  164. ArrowController();
  165. float distance = Vector3.Distance(targetPoint.position, ViewCamera.transform.position);
  166. DistanceInfo.text = distance.ToString("0.00") + "m";
  167. if (distance < 1)
  168. {
  169. TipsIcon.gameObject.SetActive(false);
  170. }
  171. else if (!OutViewIcon.gameObject.activeSelf)
  172. {
  173. TipsIcon.gameObject.SetActive(true);
  174. }
  175. }
  176. /// <summary>
  177. /// 前置步骤结束
  178. /// </summary>
  179. /// <param name="processElement"></param>
  180. public void PreProcessFinished(ProcessElement processElement)
  181. {
  182. if (processElement.GetComponent<PB_OpData>() != null)
  183. {
  184. PB_OpData pbOpData = processElement.GetComponent<PB_OpData>();
  185. if (OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName) == null)
  186. {
  187. return;
  188. }
  189. opTrigger_ToolPack =
  190. OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
  191. }
  192. else
  193. {
  194. PB_OpDataGroup pbOpData = processElement.GetComponent<PB_OpDataGroup>();
  195. opTrigger_ToolPack =
  196. OperationManager.Instance.GetOpData(pbOpData.opDataInfos[0].operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
  197. }
  198. if (opTrigger_ToolPack != null)
  199. {
  200. if (opTrigger_ToolPack.targetObjs.Count > 0)
  201. {
  202. InitTarget(opTrigger_ToolPack.targetObjs[0].transform);
  203. }
  204. }
  205. else
  206. {
  207. Clear();
  208. }
  209. }
  210. public void FinishedProcess()
  211. {
  212. Clear();
  213. }
  214. //Screen坐标值适配Canvas画布
  215. public float GetFixed(float value)
  216. {
  217. if (m_CanvasScaler.matchWidthOrHeight == 0)
  218. //匹配宽度时仅按照宽度计算
  219. return value * m_CanvasScaler.referenceResolution.x / Screen.width;
  220. else
  221. //匹配高度时仅按照高度计算
  222. return value * m_CanvasScaler.referenceResolution.y / Screen.height;
  223. }
  224. /// <summary>
  225. /// 初始化提示目标
  226. /// </summary>
  227. /// <param name="target"></param>
  228. public void InitTarget(Transform target)
  229. {
  230. targetPoint = target;
  231. if (targetPoint.Find("HintPoint") != null)
  232. {
  233. targetPoint = targetPoint.Find("HintPoint");
  234. };
  235. Debug.Log(targetPoint.name);
  236. }
  237. public void Clear()
  238. {
  239. targetPoint = null;
  240. TipsIcon.gameObject.SetActive(false);
  241. OutViewIcon.gameObject.SetActive(false);
  242. //Hide();
  243. }
  244. protected override void OnOpen(IUIData uiData = null)
  245. {
  246. }
  247. protected override void OnShow()
  248. {
  249. }
  250. protected override void OnHide()
  251. {
  252. }
  253. protected override void OnClose()
  254. {
  255. }
  256. private float targetAngle;
  257. /// <summary>
  258. /// 箭头控制提示控制
  259. /// </summary>
  260. public void ArrowController()
  261. {
  262. if (targetPoint == null) return;
  263. //物体转化为摄像机屏幕坐标
  264. Vector3 screenPointInV3 = ViewCamera.WorldToScreenPoint(targetPoint.position);
  265. Vector2 screenPoint = new Vector2(screenPointInV3.x, screenPointInV3.y);
  266. float r = 350;
  267. float R = 500;
  268. Vector3 center = Vector3.zero;
  269. float hudu = (targetAngle / 180) * Mathf.PI;
  270. float xx = center.x + r * Mathf.Cos(hudu);
  271. float yy = center.y + R * Mathf.Sin(hudu);
  272. Vector3 pos = new Vector3(-yy, xx, 0);
  273. if (screenPointInV3.z <= 0) //物体在摄像机后方
  274. {
  275. Vector3 screenCenterPos = new Vector3(ViewCamera.pixelWidth / 2, ViewCamera.pixelHeight / 2, 0);
  276. float angle = 90;
  277. if (Vector3.Cross(Vector3.up, (screenPointInV3 - screenCenterPos)).z < 0)
  278. {
  279. angle = -angle;
  280. }
  281. targetAngle = -angle;
  282. TipsIcon.gameObject.SetActive(false);
  283. if (!OutViewIcon.gameObject.activeSelf)
  284. {
  285. OutViewIcon.gameObject.SetActive(true);
  286. }
  287. OutViewIcon.rectTransform.anchoredPosition = pos;
  288. DirRoot.rotation = Quaternion.Euler(0, 0, targetAngle);
  289. }
  290. else if (!ViewCamera.pixelRect.Contains(screenPoint)) //摄像机正面且不在画面中
  291. {
  292. Vector3 screenCenterPos = new Vector3(ViewCamera.pixelWidth / 2, ViewCamera.pixelHeight / 2, 0);
  293. float angle = Vector3.Angle(Vector3.up, (screenPointInV3 - screenCenterPos));
  294. if (Vector3.Cross(Vector3.up, (screenPointInV3 - screenCenterPos)).z > 0)
  295. {
  296. angle = -angle;
  297. }
  298. targetAngle = -angle;
  299. if (!OutViewIcon.gameObject.activeSelf)
  300. {
  301. OutViewIcon.gameObject.SetActive(true);
  302. OutViewIcon.rectTransform.anchoredPosition = pos;
  303. DirRoot.rotation = Quaternion.Euler(0, 0, targetAngle);
  304. }
  305. //不同侧不做插值移动
  306. if (OutViewIcon.rectTransform.anchoredPosition.x * pos.x < 0 || OutViewIcon.rectTransform.anchoredPosition.y * pos.y < 0)
  307. {
  308. OutViewIcon.rectTransform.anchoredPosition = pos;
  309. DirRoot.rotation = Quaternion.Euler(0, 0, targetAngle);
  310. }
  311. OutViewIcon.rectTransform.anchoredPosition = Vector3.Lerp(OutViewIcon.rectTransform.anchoredPosition, pos, 0.2f);
  312. }
  313. else
  314. {
  315. OutViewIcon.gameObject.SetActive(false);
  316. TipsIcon.gameObject.SetActive(true);
  317. }
  318. DirRoot.rotation = Quaternion.Lerp(DirRoot.rotation, Quaternion.Euler(0, 0, targetAngle), 0.2f);
  319. }
  320. }
  321. }