OperateStep.Designer.cs 2.7 KB

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  1. /****************************************************************************
  2. * 2025.6 LXD
  3. ****************************************************************************/
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using QFramework;
  7. namespace QFramework
  8. {
  9. public partial class OperateStep
  10. {
  11. [SerializeField] public UnityEngine.UI.Image ScrollViewCtrlExpandTarget;
  12. [SerializeField] public UnityEngine.UI.Image ScrollViewCtrlUnExpandTarget;
  13. [SerializeField] public UnityEngine.UI.Image ScrollViewCtrl;
  14. [SerializeField] public UnityEngine.UI.Text Title_LowestLayer;
  15. [SerializeField] public UnityEngine.UI.Text Title_MiddleLayer;
  16. [SerializeField] public UnityEngine.UI.Text Title_TopLayer;
  17. [SerializeField] public UnityEngine.UI.ScrollRect ScrollView;
  18. [SerializeField] public UnityEngine.RectTransform Content;
  19. [SerializeField] public FistStepItem FistStepItem;
  20. [SerializeField] public SecondStepItem SecondStepItem;
  21. [SerializeField] public UnityEngine.UI.Button ExpandBtn;
  22. [SerializeField] public UnityEngine.UI.Image BottomImage;
  23. [SerializeField] public UnityEngine.UI.Button PlayBtn;
  24. [SerializeField] public UnityEngine.UI.Button PauseBtn;
  25. [SerializeField] public UnityEngine.UI.Image SubtitleBg;
  26. [SerializeField] public RollingByTime SubtitleMask;
  27. [SerializeField] public UnityEngine.UI.Text SubtitleText;
  28. [SerializeField] public UnityEngine.UI.Button OperateLogBtn;
  29. [SerializeField] public DownBGButton BtnPrefab;
  30. [SerializeField] public DownBGButton HelpBtn;
  31. [SerializeField] public DownBGButton ToolLibraryBtn;
  32. [SerializeField] public DownBGButton ToolBackPackBtn;
  33. [SerializeField] public DownBGButton AutoPlayBtn;
  34. [SerializeField] public DownBGButton EndExam;
  35. [SerializeField] public UnityEngine.UI.Image HeadPortraitBg;
  36. [SerializeField] public UnityEngine.UI.Text HeadPortraitText;
  37. [SerializeField] public UnityEngine.UI.Text UserName;
  38. [SerializeField] public UnityEngine.UI.Text ScheduleText;
  39. public void Clear()
  40. {
  41. ScrollViewCtrlExpandTarget = null;
  42. ScrollViewCtrlUnExpandTarget = null;
  43. ScrollViewCtrl = null;
  44. Title_LowestLayer = null;
  45. Title_MiddleLayer = null;
  46. Title_TopLayer = null;
  47. ScrollView = null;
  48. Content = null;
  49. FistStepItem = null;
  50. SecondStepItem = null;
  51. ExpandBtn = null;
  52. BottomImage = null;
  53. PlayBtn = null;
  54. PauseBtn = null;
  55. SubtitleBg = null;
  56. SubtitleMask = null;
  57. SubtitleText = null;
  58. OperateLogBtn = null;
  59. BtnPrefab = null;
  60. HelpBtn = null;
  61. ToolLibraryBtn = null;
  62. ToolBackPackBtn = null;
  63. AutoPlayBtn = null;
  64. EndExam = null;
  65. HeadPortraitBg = null;
  66. HeadPortraitText = null;
  67. UserName = null;
  68. ScheduleText = null;
  69. }
  70. public override string ComponentName
  71. {
  72. get { return "OperateStep";}
  73. }
  74. }
  75. }