DownBGButton.cs 7.2 KB

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  1. using DG.Tweening;
  2. using I2.Loc;
  3. using QFramework;
  4. using Sirenix.OdinInspector;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using UnityEngine;
  8. using UnityEngine.EventSystems;
  9. using UnityEngine.UI;
  10. /// <summary>
  11. /// 底部按钮
  12. /// </summary>
  13. public class DownBGButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
  14. {
  15. public string m_BtnName;
  16. private RectTransform m_RectTransform;
  17. private Button m_Btn;
  18. private Text m_BtnText;
  19. private Image m_BtnIcon;
  20. private Image m_PromptIcon;
  21. private Image m_HighlighterArea;
  22. private Image m_SelectLine;
  23. public Button Button
  24. {
  25. get
  26. {
  27. if (m_Btn == null)
  28. {
  29. m_Btn = GetComponent<Button>();
  30. }
  31. return m_Btn;
  32. }
  33. }
  34. [LabelText("常态Icon")]
  35. public Sprite m_NormalIcon;
  36. [LabelText("划入Icon")]
  37. public Sprite m_HoverIcon;
  38. [LabelText("选中Icon")]
  39. public Sprite m_SelectIcon;
  40. [LabelText("常态颜色")]
  41. public Color m_NormalColor;
  42. [LabelText("划入颜色")]
  43. public Color m_HoverColor;
  44. [LabelText("选中字体颜色")]
  45. public Color m_SelectColor;
  46. [LabelText("常态字体")]
  47. public Font m_NormalFont;
  48. [LabelText("划入字体")]
  49. public Font m_HoverFont;
  50. [LabelText("选中字体")]
  51. public Font m_SelectFont;
  52. //是否是状态切换类按钮 true:状态切换 false :点击类
  53. public bool isToggle = false;
  54. private bool isSelect = false;
  55. public bool IsSelect
  56. {
  57. get
  58. {
  59. return isToggle && isSelect;
  60. }
  61. }
  62. private bool isPrompting = false;
  63. private bool isHover = false;
  64. public void Awake()
  65. {
  66. Load();
  67. }
  68. private void Load()
  69. {
  70. m_RectTransform = GetComponent<RectTransform>();
  71. m_Btn = GetComponent<Button>();
  72. m_BtnIcon = this.transform.Find("Icon").GetComponent<Image>();
  73. m_BtnText = m_BtnIcon.transform.Find("Text").GetComponent<Text>();
  74. m_HighlighterArea = this.transform.Find("SelectArea").GetComponent<Image>();
  75. m_SelectLine = this.transform.Find("Line").GetComponent<Image>();
  76. m_PromptIcon = this.transform.Find("PromptIcon").GetComponent<Image>();
  77. m_HighlighterArea.gameObject.SetActive(false);
  78. m_SelectLine.gameObject.SetActive(false);
  79. }
  80. public void RefrushButonSize()
  81. {
  82. m_RectTransform.SetWidth(20 + m_BtnIcon.rectTransform.sizeDelta.x + 8 + m_BtnText.preferredWidth + 20);
  83. m_PromptIcon.rectTransform.sizeDelta = m_RectTransform.sizeDelta;
  84. }
  85. #if UNITY_EDITOR
  86. [Button("刷新按钮")]
  87. public void RefrushButtonSizeEditor()
  88. {
  89. Load();
  90. m_BtnText.text = m_BtnName;
  91. RefrushButonSize();
  92. SetBtnState(BtnState.normal);
  93. }
  94. #endif
  95. public void SetBtnState(BtnState state)
  96. {
  97. isHover = false;
  98. switch (state)
  99. {
  100. case BtnState.normal:
  101. m_BtnIcon.sprite = m_NormalIcon;
  102. m_BtnText.font = m_NormalFont;
  103. m_BtnText.color = m_NormalColor;
  104. m_HighlighterArea.gameObject.SetActive(false);
  105. m_SelectLine.gameObject.SetActive(false);
  106. if (isToggle)
  107. {
  108. isSelect = false;
  109. }
  110. break;
  111. case BtnState.highter:
  112. m_BtnIcon.sprite = m_HoverIcon;
  113. m_BtnText.font = m_HoverFont;
  114. m_BtnText.color = m_HoverColor;
  115. m_HighlighterArea.gameObject.SetActive(true);
  116. m_SelectLine.gameObject.SetActive(true);
  117. isHover = true;
  118. break;
  119. case BtnState.select:
  120. m_BtnIcon.sprite = m_SelectIcon;
  121. m_BtnText.font = m_SelectFont;
  122. m_BtnText.color = m_SelectColor;
  123. m_HighlighterArea.gameObject.SetActive(false);
  124. m_SelectLine.gameObject.SetActive(true);
  125. if (isToggle)
  126. {
  127. isSelect = true;
  128. }
  129. break;
  130. }
  131. }
  132. public void OnPointerEnter(PointerEventData eventData)
  133. {
  134. HoverClosePrompt();
  135. SetBtnState(BtnState.highter);
  136. }
  137. public void OnPointerExit(PointerEventData eventData)
  138. {
  139. if (IsSelect)
  140. {
  141. SetBtnState(BtnState.select);
  142. }
  143. else
  144. {
  145. SetBtnState(BtnState.normal);
  146. }
  147. HoverOpenPrompt();
  148. }
  149. void OnEnable()
  150. {
  151. LocalizationManager.OnLocalizeEvent += LocalizationManager_OnLocalizeEvent;
  152. LocalizationManager_OnLocalizeEvent();
  153. }
  154. void OnDisEnable()
  155. {
  156. LocalizationManager.OnLocalizeEvent -= LocalizationManager_OnLocalizeEvent;
  157. }
  158. private void LocalizationManager_OnLocalizeEvent()
  159. {
  160. RefrushButonSize();
  161. if(isPrompting)
  162. {
  163. m_PromptIcon.rectTransform.DOKill();
  164. m_PromptIcon.rectTransform.sizeDelta = m_RectTransform.sizeDelta;
  165. m_PromptIcon.rectTransform.DOSizeDelta(new Vector2(m_RectTransform.sizeDelta.x - 34, m_BtnText.rectTransform.sizeDelta.y + 2), 1).SetLoops(-1, LoopType.Yoyo);
  166. }
  167. }
  168. /// <summary>
  169. /// 开启按钮提示
  170. /// </summary>
  171. public void OpenPrompt()
  172. {
  173. if (isPrompting) return;
  174. m_PromptIcon.gameObject.SetActive(true);
  175. m_PromptIcon.rectTransform.sizeDelta = m_RectTransform.sizeDelta;
  176. m_PromptIcon.rectTransform.DOSizeDelta(new Vector2(m_RectTransform.sizeDelta.x - 34, m_BtnText.rectTransform.sizeDelta.y + 2), 1).SetLoops(-1, LoopType.Yoyo);
  177. isPrompting=true;
  178. }
  179. /// <summary>
  180. /// 关闭按钮提示
  181. /// </summary>
  182. public void ClosePrompt()
  183. {
  184. if (!isPrompting || !m_PromptIcon.gameObject.activeSelf) return;
  185. isPrompting=false;
  186. m_PromptIcon.rectTransform.DOKill();
  187. m_PromptIcon.gameObject.SetActive(false);
  188. m_PromptIcon.rectTransform.sizeDelta = m_RectTransform.sizeDelta;
  189. }
  190. public void HoverOpenPrompt()
  191. {
  192. if (isPrompting)
  193. {
  194. m_PromptIcon.rectTransform.DOPlay();
  195. m_PromptIcon.gameObject.SetActive(true);
  196. }
  197. }
  198. public void HoverClosePrompt()
  199. {
  200. if (isPrompting)
  201. {
  202. m_PromptIcon.rectTransform.DOPause();
  203. m_PromptIcon.gameObject.SetActive(false);
  204. }
  205. }
  206. //public void ShowToolLibraryHighter(bool highter, bool recordHighter = true)
  207. //{
  208. // if (isLibraryEnter) return;
  209. // if (highter && !toolLibraryPromptIcon.gameObject.activeSelf)
  210. // {
  211. // toolLibraryPromptIcon.gameObject.SetActive(true);
  212. // toolLibraryPromptIcon.rectTransform.DOSizeDelta(new Vector2(87, 31), 1).SetLoops(-1, LoopType.Yoyo);
  213. // }
  214. // else if (!highter && toolLibraryPromptIcon.gameObject.activeSelf)
  215. // {
  216. // toolLibraryPromptIcon.gameObject.SetActive(false);
  217. // toolLibraryPromptIcon.rectTransform.sizeDelta = new Vector2(112, 40);
  218. // toolLibraryPromptIcon.rectTransform.DOKill();
  219. // }
  220. // if (recordHighter)
  221. // {
  222. // m_IsHighter = highter;
  223. // }
  224. //}
  225. }