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- using UnityEngine;
- using UnityEngine.UI;
- using QFramework;
- using ChivaXR;
- using ChivaXR.Op;
- using Google.Protobuf.WellKnownTypes;
- namespace QFramework
- {
- public class ArrowTipsPanelData : UIPanelData
- {
- }
- public partial class ArrowTipsPanel : UIPanel
- {
- private Transform targetPoint;
- private Camera viewCamera;
- private OpTrigger_ToolPack opTrigger_ToolPack;
- public Camera ViewCamera
- {
- get
- {
- if (viewCamera == null)
- {
- viewCamera = RoamCameraController.Instance.GetComponent<Camera>();
- }
- return viewCamera;
- }
- }
- protected override void ProcessMsg(int eventId, QMsg msg)
- {
- throw new System.NotImplementedException();
- }
- private Canvas m_Canvas;
- private CanvasScaler m_CanvasScaler;
- protected override void OnInit(IUIData uiData = null)
- {
- mData = uiData as ArrowTipsPanelData ?? new ArrowTipsPanelData();
- TipsIcon.gameObject.SetActive(false);
- OutViewIcon.gameObject.SetActive(false);
- // please add init code here
- if (viewCamera == null)
- {
- Debug.Log("请使用RoamCameraController控制脚本");
- }
- m_Canvas = UIRoot.Instance.GetComponent<Canvas>();
- m_CanvasScaler = m_Canvas.GetComponent<CanvasScaler>();
- ProcessManagement.Instance.preprocessFnishedEvent += PreProcessFinished;
- ProcessManagement.Instance.processFinishEvent += FinishedProcess;
- }
- public void LateUpdate()
- {
- if (targetPoint == null || opTrigger_ToolPack == null) return;
- if(opTrigger_ToolPack.OperationStatus!=OperationDataStatus.Listening)
- {
- opTrigger_ToolPack = null;
- Clear();
- return;
- }
- if (!OperateSetting.Instance.ToolPackUILogic.GetHint() || !opTrigger_ToolPack.IsGetRightTool())
- {
- TipsIcon.gameObject.SetActive(false);
- OutViewIcon.gameObject.SetActive(false);
- return;
- }
- Vector3 viewPos = ViewCamera.WorldToScreenPoint(targetPoint.position);
- TipsIcon.rectTransform.anchoredPosition = new Vector3(GetFixed(viewPos.x), GetFixed(viewPos.y));
- ArrowController();
- float distance = Vector3.Distance(targetPoint.position, ViewCamera.transform.position);
- DistanceInfo.text = distance.ToString("0.00") + "m";
- if (distance < 1)
- {
- TipsIcon.gameObject.SetActive(false);
- }
- else if (!OutViewIcon.gameObject.activeSelf)
- {
- TipsIcon.gameObject.SetActive(true);
- }
- }
- public void PreProcessFinished(ProcessElement processElement)
- {
- if (processElement.GetComponent<PB_OpData>() != null)
- {
- PB_OpData pbOpData = processElement.GetComponent<PB_OpData>();
- if (OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName) == null)
- {
- return;
- }
- opTrigger_ToolPack =
- OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
- }
- else
- {
- PB_OpDataGroup pbOpData = processElement.GetComponent<PB_OpDataGroup>();
- opTrigger_ToolPack =
- OperationManager.Instance.GetOpData(pbOpData.opDataInfos[0].operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
- }
- if (opTrigger_ToolPack != null)
- {
- if (opTrigger_ToolPack.targetObjs.Count > 0)
- {
- InitTarget(opTrigger_ToolPack.targetObjs[0].transform);
- }
- }
- else
- {
- Clear();
- }
- }
- public void FinishedProcess()
- {
- Clear();
- }
- //Screen坐标值适配Canvas画布
- public float GetFixed(float value)
- {
- if (m_CanvasScaler.matchWidthOrHeight == 0)
- //匹配宽度时仅按照宽度计算
- return value * m_CanvasScaler.referenceResolution.x / Screen.width;
- else
- //匹配高度时仅按照高度计算
- return value * m_CanvasScaler.referenceResolution.y / Screen.height;
- }
- public void InitTarget(Transform target)
- {
- targetPoint = target;
- if (targetPoint.Find("HintPoint") != null)
- {
- targetPoint = targetPoint.Find("HintPoint");
- };
- Debug.Log(targetPoint.name);
- }
- public void Clear()
- {
- targetPoint = null;
- TipsIcon.gameObject.SetActive(false);
- OutViewIcon.gameObject.SetActive(false);
- //Hide();
- }
- protected override void OnOpen(IUIData uiData = null)
- {
- }
- protected override void OnShow()
- {
- }
- protected override void OnHide()
- {
- }
- protected override void OnClose()
- {
- }
- private float targetAngle;
- public void ArrowController()
- {
- if (targetPoint == null) return;
- //物体转化为摄像机屏幕坐标
- Vector3 screenPointInV3 = ViewCamera.WorldToScreenPoint(targetPoint.position);
- Vector2 screenPoint = new Vector2(screenPointInV3.x, screenPointInV3.y);
- float r = 350;
- float R = 500;
- Vector3 center = Vector3.zero;
- float hudu = (targetAngle / 180) * Mathf.PI;
- float xx = center.x + r * Mathf.Cos(hudu);
- float yy = center.y + R * Mathf.Sin(hudu);
- Vector3 pos = new Vector3(-yy, xx, 0);
- if (screenPointInV3.z <= 0) //物体在摄像机后方
- {
- Vector3 screenCenterPos = new Vector3(ViewCamera.pixelWidth / 2, ViewCamera.pixelHeight / 2, 0);
- float angle = 90;
- if (Vector3.Cross(Vector3.up, (screenPointInV3 - screenCenterPos)).z < 0)
- {
- angle = -angle;
- }
- targetAngle = -angle;
- TipsIcon.gameObject.SetActive(false);
- if (!OutViewIcon.gameObject.activeSelf)
- {
- OutViewIcon.gameObject.SetActive(true);
- }
- OutViewIcon.rectTransform.anchoredPosition = pos;
- DirRoot.rotation = Quaternion.Euler(0, 0, targetAngle);
- }
- else if (!ViewCamera.pixelRect.Contains(screenPoint)) //摄像机正面且不在画面中
- {
- Vector3 screenCenterPos = new Vector3(ViewCamera.pixelWidth / 2, ViewCamera.pixelHeight / 2, 0);
- float angle = Vector3.Angle(Vector3.up, (screenPointInV3 - screenCenterPos));
- if (Vector3.Cross(Vector3.up, (screenPointInV3 - screenCenterPos)).z > 0)
- {
- angle = -angle;
- }
- targetAngle = -angle;
- if (!OutViewIcon.gameObject.activeSelf)
- {
- OutViewIcon.gameObject.SetActive(true);
- OutViewIcon.rectTransform.anchoredPosition = pos;
- DirRoot.rotation = Quaternion.Euler(0, 0, targetAngle);
- }
- //不同侧不做插值移动
- if (OutViewIcon.rectTransform.anchoredPosition.x * pos.x < 0 || OutViewIcon.rectTransform.anchoredPosition.y * pos.y < 0)
- {
- OutViewIcon.rectTransform.anchoredPosition = pos;
- DirRoot.rotation = Quaternion.Euler(0, 0, targetAngle);
- }
- OutViewIcon.rectTransform.anchoredPosition = Vector3.Lerp(OutViewIcon.rectTransform.anchoredPosition, pos, 0.2f);
- }
- else
- {
- OutViewIcon.gameObject.SetActive(false);
- TipsIcon.gameObject.SetActive(true);
- }
- DirRoot.rotation = Quaternion.Lerp(DirRoot.rotation, Quaternion.Euler(0, 0, targetAngle), 0.2f);
- }
- }
- }
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