UITreeNode01.cs 4.6 KB

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  1. /****************************************************************************
  2. * 2021.7 DESKTOP-CLH3E67
  3. ****************************************************************************/
  4. using UniRx;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace QFramework
  8. {
  9. public partial class UITreeNode01 : UIElement
  10. {
  11. private TreeNodeItem _treeNodeItemModel;
  12. public Sprite expandNodeSprite;
  13. /// <summary>
  14. /// 收缩时效果
  15. /// </summary>
  16. public Sprite m_ShrinkNodeSprite;
  17. /// <summary>
  18. /// 初始化方法
  19. /// </summary>
  20. /// <param name="treeNodeItem">节点数据模型</param>
  21. public void Init(TreeNodeItem treeNodeItem,ToggleGroup _group)
  22. {
  23. _treeNodeItemModel = treeNodeItem;
  24. selectToggle.group = _group;
  25. string conent = string.Empty;
  26. string tmpNumber = LUtilitys.DigitalToChinese(int.Parse(treeNodeItem.index));
  27. conent = tmpNumber + " " + _treeNodeItemModel.Content.Value;
  28. if (conent.Contains("%"))
  29. {
  30. conent = conent.Split('%')[0];
  31. }
  32. else if (conent.Contains("@"))
  33. {
  34. conent = conent.Split('@')[0];
  35. }
  36. // 监测(监听)内容数据
  37. _treeNodeItemModel.Content.Subscribe(content => contentText.text = conent);
  38. // 根据数据模型的ShowHidden值监测,确定显示隐藏该Node
  39. _treeNodeItemModel.ShowHidden.Subscribe(value =>
  40. {
  41. if (value)
  42. Show();
  43. else
  44. Hide();
  45. });
  46. // 根据数据模型的Layer值检测,改变Node位置
  47. _treeNodeItemModel.Layer.Subscribe(layer =>
  48. {
  49. var indentDistance = 15 * (layer - 1);
  50. });
  51. // 如果没有子节点,隐藏Toggle
  52. if (treeNodeItem.ChildTreeNodeList.TreeNodeItems.Count == 0)
  53. {
  54. selectToggle.Hide();
  55. }
  56. else
  57. {
  58. selectToggle.isOn = false;
  59. selectToggle.onValueChanged.AddListener(on =>
  60. {
  61. _treeNodeItemModel.ExPanded.Value = on;
  62. });
  63. // 监测节点展开状态数据
  64. _treeNodeItemModel.ExPanded.Subscribe(on =>
  65. {
  66. if (on)
  67. {
  68. NewOperation(_treeNodeItemModel.equipmentUniqueID);
  69. ChangeChilderNodeItemState(treeNodeItem.ChildTreeNodeList.TreeNodeItems, true);
  70. ExpandImg.Show();
  71. RecoverImg.Hide();
  72. selectToggle.targetGraphic = ExpandImg;
  73. selectIcon.sprite = expandNodeSprite;
  74. }
  75. else
  76. {
  77. ChangeChilderNodeItemState(treeNodeItem.ChildTreeNodeList.TreeNodeItems, false);
  78. ExpandImg.Hide();
  79. RecoverImg.Show();
  80. selectToggle.targetGraphic = RecoverImg;
  81. selectIcon.sprite = m_ShrinkNodeSprite;
  82. }
  83. });
  84. }
  85. // 节点点击事件添加
  86. clickButton.GetComponent<ClickButton>().onLeftClick.AddListener(() => NodeButtonLeftClick(treeNodeItem));
  87. }
  88. private void NodeButtonLeftClick(TreeNodeItem _treeNodeItemModel)
  89. {
  90. selectToggle.isOn = true;
  91. // 重置
  92. //TreeNodeData.Instance.ResetFontColor(_treeNodeItemModel.Content.Value);
  93. //NewOperation(_treeNodeItemModel.equipmentUniqueID);
  94. }
  95. /// <summary>
  96. /// 切换节点状态
  97. /// </summary>
  98. /// <param name="nodeList"></param>
  99. /// <param name="hide"></param>
  100. public void ChangeChilderNodeItemState(ReactiveCollection<TreeNodeItem> nodeList, bool hide = false)
  101. {
  102. nodeList.ForEach(item =>
  103. {
  104. item.ShowHidden.Value = hide;
  105. if (hide == true && item.ExPanded.Value == false) return;
  106. if (item.ChildTreeNodeList.TreeNodeItems.Count != 0)
  107. {
  108. ChangeChilderNodeItemState(item.ChildTreeNodeList.TreeNodeItems, hide);
  109. }
  110. });
  111. }
  112. /// <summary>
  113. /// 新增操作
  114. /// </summary>
  115. /// <param name="_uniqueID"></param>
  116. public void NewOperation(int _uniqueID)
  117. {
  118. CameraJumpManager.Instance.SetCameraPosture(_uniqueID);
  119. }
  120. }
  121. }