NodeStateChange.cs 796 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.EventSystems;
  6. public class NodeStateChange : MonoBehaviour,IPointerEnterHandler, IPointerExitHandler,IPointerDownHandler
  7. {
  8. public Image imageTarget;
  9. public Toggle toggleSelected;
  10. public Sprite spriteEnter;
  11. public Sprite spriteExit;
  12. public Sprite spriteClik;
  13. public void OnPointerDown(PointerEventData eventData)
  14. {
  15. if (toggleSelected.isOn) return;
  16. imageTarget.sprite = spriteClik;
  17. }
  18. public void OnPointerEnter(PointerEventData eventData)
  19. {
  20. if (toggleSelected.isOn) return;
  21. imageTarget.sprite = spriteEnter;
  22. }
  23. public void OnPointerExit(PointerEventData eventData)
  24. {
  25. if (toggleSelected.isOn) return;
  26. imageTarget.sprite = spriteExit;
  27. }
  28. }