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- using QFramework;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class ClickButton : Button
- {
- [HideInInspector] public UnityEvent onLeftClick = new UnityEvent();
- [HideInInspector] public UnityEvent onRightClick = new UnityEvent();
- [HideInInspector] public UnityEvent onMiddleClick = new UnityEvent();
- [SerializeField]
- public bool isOn = false;
- public GameObject obj;
- public override void OnPointerClick(PointerEventData eventData)
- {
- switch (eventData.button)
- {
- case PointerEventData.InputButton.Left when onLeftClick.IsNotNull():
- onLeftClick.Invoke();
- break;
- case PointerEventData.InputButton.Middle when onMiddleClick.IsNotNull():
- onMiddleClick.Invoke();
- break;
- case PointerEventData.InputButton.Right when onRightClick.IsNotNull():
- onRightClick.Invoke();
- break;
- }
- }
- }
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