PC_PranticeResultPanel.Designer.cs 1.0 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using QFramework;
  5. namespace QFramework
  6. {
  7. // Generate Id:2f9114df-b498-44bd-bee5-395bbf8ba45a
  8. public partial class PC_PranticeResultPanel
  9. {
  10. public const string Name = "PC_PranticeResultPanel";
  11. [SerializeField]
  12. public UnityEngine.UI.Text UseTime;
  13. [SerializeField]
  14. public UnityEngine.UI.Text Score;
  15. [SerializeField]
  16. public PranticeResultItem Item;
  17. [SerializeField]
  18. public UnityEngine.RectTransform Content;
  19. [SerializeField]
  20. public UnityEngine.UI.Button ConfirmBtn;
  21. private PC_PranticeResultPanelData mPrivateData = null;
  22. protected override void ClearUIComponents()
  23. {
  24. UseTime = null;
  25. Score = null;
  26. Item = null;
  27. Content = null;
  28. ConfirmBtn = null;
  29. mData = null;
  30. }
  31. public PC_PranticeResultPanelData Data
  32. {
  33. get
  34. {
  35. return mData;
  36. }
  37. }
  38. PC_PranticeResultPanelData mData
  39. {
  40. get
  41. {
  42. return mPrivateData ?? (mPrivateData = new PC_PranticeResultPanelData());
  43. }
  44. set
  45. {
  46. mUIData = value;
  47. mPrivateData = value;
  48. }
  49. }
  50. }
  51. }