LeveItem.Designer.cs 1.2 KB

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  1. /****************************************************************************
  2. * 2024.6 LXD
  3. ****************************************************************************/
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using QFramework;
  7. namespace QFramework
  8. {
  9. public partial class LeveItem
  10. {
  11. [SerializeField] public UnityEngine.UI.Button ClickBtn;
  12. [SerializeField] public UnityEngine.UI.Image SelectStateIconBg;
  13. [SerializeField] public UnityEngine.UI.Image SelectStateIcon;
  14. [SerializeField] public UnityEngine.UI.Image SelectStateIcon1;
  15. [SerializeField] public UnityEngine.UI.Text IdText;
  16. [SerializeField] public UnityEngine.UI.Text LeveConentText;
  17. [SerializeField] public UnityEngine.UI.InputField TimeInputField;
  18. [SerializeField] public UnityEngine.UI.Text Placeholder;
  19. [SerializeField] public UnityEngine.UI.Text Text;
  20. [SerializeField] public UnityEngine.UI.Image TimeLogo;
  21. public void Clear()
  22. {
  23. ClickBtn = null;
  24. SelectStateIconBg = null;
  25. SelectStateIcon = null;
  26. SelectStateIcon1 = null;
  27. IdText = null;
  28. LeveConentText = null;
  29. TimeInputField = null;
  30. Placeholder = null;
  31. Text = null;
  32. TimeLogo = null;
  33. }
  34. public override string ComponentName
  35. {
  36. get { return "LeveItem";}
  37. }
  38. }
  39. }