CHIVA\bj fd4fdc416d 【基础框架V1.0】 1 month ago
..
Resources fd4fdc416d 【基础框架V1.0】 1 month ago
README.md fd4fdc416d 【基础框架V1.0】 1 month ago
README.md.meta fd4fdc416d 【基础框架V1.0】 1 month ago
Resources.meta fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseBoundaries.cs fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseBoundaries.cs.meta fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseController.cs fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseController.cs.meta fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseDefines.cs fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseDefines.cs.meta fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseHeadset.cs fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseHeadset.cs.meta fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseSystem.cs fd4fdc416d 【基础框架V1.0】 1 month ago
SDK_XimmerseSystem.cs.meta fd4fdc416d 【基础框架V1.0】 1 month ago

README.md

Ximmerse (experimental)

Instructions for using Ximmerse

  • Download the Ximmerse Unity SDK from the Ximmerse SDK Github page.
  • Import the XIMxxx.unitypackage.
  • Follow the initial Getting Started steps and then add the VRCameraRig prefab from the Ximmerse Unity SDK as a child of the SDK Setup GameObject.
    • It is recommened to use Floor Level as the Tracking Origin Type, with the position of VRCameraRig set to (0f, 0f, 0f). Eye Level can also be used, in this case it is recommended to set the position to (0f, 1.675f, 0f).
    • Make sure SimplePicker is not attached to any of the GameObjects cobra02-L and cobra02-R. SimplePicker is provided by the Ximmerse SDK but using the script may break VRTK's grab functionality.
  • Switch the build settings in File > Build Settings... to Android.

Currently Ximmerse 6DOF tracking is only supported on Android. 3DOF tracking is supported on both iOS and Android. Ximmerse are getting MFI certification from Apple at the moment.