CHIVA\bj fd4fdc416d 【基础框架V1.0】 1 ماه پیش
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ABOUT.md fd4fdc416d 【基础框架V1.0】 1 ماه پیش
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DaydreamReach.cs fd4fdc416d 【基础框架V1.0】 1 ماه پیش
DaydreamReach.cs.meta fd4fdc416d 【基础框架V1.0】 1 ماه پیش
README.md fd4fdc416d 【基础框架V1.0】 1 ماه پیش
README.md.meta fd4fdc416d 【基础框架V1.0】 1 ماه پیش
SDK_DaydreamBoundaries.cs fd4fdc416d 【基础框架V1.0】 1 ماه پیش
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SDK_DaydreamController.cs fd4fdc416d 【基础框架V1.0】 1 ماه پیش
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SDK_DaydreamDefines.cs fd4fdc416d 【基础框架V1.0】 1 ماه پیش
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SDK_DaydreamHeadset.cs fd4fdc416d 【基础框架V1.0】 1 ماه پیش
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SDK_DaydreamSystem.cs fd4fdc416d 【基础框架V1.0】 1 ماه پیش
SDK_DaydreamSystem.cs.meta fd4fdc416d 【基础框架V1.0】 1 ماه پیش

README.md

Daydream (experimental)

Instructions for using Daydream

  • Open a new or existing project in Unity that offers Daydream integration.
  • Download the Google VR SDK from the Google developer website.
  • Import the .unitypackage.
  • Switch the build settings in File > Build Settings... to Android.
  • In Edit > Project Settings > Player set the following:
    • API Level to Nougat.
    • Bundle Identifier and other settings for use with Android.
  • In the Hierarchy window, create a new empty GameObject named DaydreamCameraRig.
  • Add the following as children of DaydreamCameraRig:
    • A new Camera.
    • The GvrControllerPointer prefab from GoogleVR/Prefabs/UI.
    • The GvrControllerMain prefab from GoogleVR/Prefabs/Controller.
    • The GvrViewerMain prefab from GoogleVR/Prefabs (enables the view in editor play mode).
  • Disable Daydream's native pointer tools by removing or disabling DaydreamCameraRig/GvrControllerPointer/Laser.
  • Follow the initial steps above by adding the DaydreamCameraRig object as a child of the SDK Setup GameObject.

Note: Daydream supports only one controller, the left scripting alias controller of VRTK will not be used.