OperateStep.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354
  1. /****************************************************************************
  2. * 2023.10 DESKTOP-DL7CJI0
  3. ****************************************************************************/
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. using QFramework;
  9. using ChivaXR;
  10. using DG.Tweening;
  11. using System.Collections;
  12. using UnityEngine.Tilemaps;
  13. using I2.Loc;
  14. namespace QFramework
  15. {
  16. public enum BtnState
  17. {
  18. normal,
  19. highter,
  20. select
  21. }
  22. public partial class OperateStep : UIElement
  23. {
  24. private List<GameObject> itemList = new List<GameObject>();
  25. private List<FistStepItem> firstStepItems = new List<FistStepItem>();
  26. private void Awake()
  27. {
  28. HelpBtn.Button.onClick.AddListener(OnHelpBtnClick);
  29. HelpBtn.isToggle = true;
  30. ToolLibraryBtn.Button.onClick.AddListener(OnToolLibraryBtnClick);
  31. ToolBackPackBtn.Button.onClick.AddListener(OnToolBackPackBtnClick);
  32. AutoPlayBtn.Button.onClick.AddListener(OnAutoPlayBtnClick);
  33. AutoPlayBtn.isToggle = true;
  34. EndExam.Button.onClick.AddListener(OnEndExamBtnClick);
  35. OperateLogBtn.onClick.AddListener(OnOperateLogBtnClick);
  36. PlayBtn.onClick.AddListener(OnPlayBtnClick);
  37. PauseBtn.onClick.AddListener(OnPauseBtnClick);
  38. ExpandBtn.onClick.AddListener(OnExpandBtnClick);
  39. ScrollViewCtrl.gameObject.SetActive(false);
  40. }
  41. public void StartOperation()
  42. {
  43. ScrollViewCtrl.gameObject.SetActive(true);
  44. }
  45. /// <summary>
  46. /// 播放按钮点击
  47. /// </summary>
  48. private void OnPlayBtnClick()
  49. {
  50. Time.timeScale = 0;
  51. AudioHelper.AudioPause();
  52. GameObject tmpMiniModelView = GameObject.Find("MiniModelView/CreatModel");
  53. tmpMiniModelView.GetComponentInChildren<AudioSource>()?.Pause();
  54. PauseBtn.gameObject.SetActive(true);
  55. PlayBtn.gameObject.SetActive(false);
  56. RoamCameraController.Instance.SetCameraMoveState(true);
  57. }
  58. /// <summary>
  59. /// 暂停按钮点击
  60. /// </summary>
  61. private void OnPauseBtnClick()
  62. {
  63. Time.timeScale = 1;
  64. AudioHelper.AudioPlay();
  65. PlayBtn.gameObject.SetActive(true);
  66. PauseBtn.gameObject.SetActive(false);
  67. GameObject tmpMiniModelView = GameObject.Find("MiniModelView/CreatModel");
  68. tmpMiniModelView.GetComponentInChildren<AudioSource>()?.Play();
  69. RoamCameraController.Instance.SetCameraMoveState(false);
  70. }
  71. private void OnHelpBtnClick()
  72. {
  73. if (!OperateSetting.Instance.ToolPackUILogic.GetHint())
  74. {
  75. HelpBtn.SetBtnState(BtnState.select);
  76. OperateSetting.Instance.ToolPackUILogic.SetHint(true);
  77. }
  78. else
  79. {
  80. HelpBtn.SetBtnState(BtnState.normal);
  81. OperateSetting.Instance.ToolPackUILogic.SetHint(false);
  82. }
  83. }
  84. public void OnAutoPlayBtnClick()
  85. {
  86. if (ProcessManagement.Instance.autoEnterNextProcess)
  87. {
  88. AutoPlayBtn.SetBtnState(BtnState.normal);
  89. ProcessManagement.Instance.autoEnterNextProcess = false;
  90. ProcessManagement.Instance.delayTime = 0;
  91. }
  92. else
  93. {
  94. AutoPlayBtn.SetBtnState(BtnState.select);
  95. ProcessManagement.Instance.autoEnterNextProcess = true;
  96. //如果当前步骤已完成,点击自动播放默认进入下一步
  97. if (ProcessManagement.Instance.GetCurrentProcess().finished)
  98. {
  99. ProcessManagement.Instance.EnterNextProcess();
  100. }
  101. ProcessManagement.Instance.delayTime = 1;
  102. }
  103. }
  104. public void OnEndExamBtnClick()
  105. {
  106. UIKit.GetPanel<PC_OperatePanel>().SubmitResult.gameObject.SetActive(true);
  107. }
  108. /// <summary>
  109. /// 工具背包
  110. /// </summary>
  111. private void OnToolBackPackBtnClick()
  112. {
  113. ToolLibraryForm tmpToolLibraryForm = UIKit.GetPanel<ToolLibraryForm>();
  114. if (tmpToolLibraryForm == null)
  115. {
  116. UIKit.OpenPanel<ToolLibraryForm>(UILevel.PopUI,new ToolLibraryFormData() { toolLibraryType = ToolLibraryType.ToolKit});
  117. }
  118. else if (tmpToolLibraryForm != null && !tmpToolLibraryForm.isActiveAndEnabled)
  119. {
  120. UIKit.ShowPanel<ToolLibraryForm>();
  121. }
  122. }
  123. /// <summary>
  124. /// 工具库点击
  125. /// </summary>
  126. private void OnToolLibraryBtnClick()
  127. {
  128. ToolLibraryForm tmpToolLibraryForm = UIKit.GetPanel<ToolLibraryForm>();
  129. if (tmpToolLibraryForm == null)
  130. {
  131. UIKit.OpenPanel<ToolLibraryForm>(UILevel.PopUI, new ToolLibraryFormData() { toolLibraryType = ToolLibraryType.ToolRoom });
  132. }
  133. else if (tmpToolLibraryForm != null && !tmpToolLibraryForm.isActiveAndEnabled)
  134. {
  135. UIKit.ShowPanel<ToolLibraryForm>();
  136. }
  137. }
  138. public void ShowToolLibraryHighter(bool state)
  139. {
  140. }
  141. private bool isLibraryEnter;
  142. public void SetTitle(string str)
  143. {
  144. Title_LowestLayer.text = Title_MiddleLayer.text = Title_TopLayer.text = str;
  145. }
  146. /// <summary>
  147. /// 将所有列表初始化出来
  148. /// </summary>
  149. public void GenerateFirstStepItemList(Dictionary<string, List<OperationStepDataInfo>> dicStepMsgInfos)
  150. {
  151. int tmpNum = 1;
  152. foreach (var item in dicStepMsgInfos)
  153. {
  154. var tempItem = Instantiate(FistStepItem.gameObject, Content);
  155. FistStepItem tmpStepItem = tempItem.GetComponent<FistStepItem>();
  156. tmpStepItem.GenerateSecondStepItemList(tmpNum, item.Key, item.Value);
  157. firstStepItems.Add(tmpStepItem);
  158. tempItem.SetActive(false);
  159. tmpNum++;
  160. }
  161. }
  162. /// <summary>
  163. /// 展开所有一级列表
  164. /// </summary>
  165. public void ExpandAllFirstStepItem()
  166. {
  167. foreach (var item in firstStepItems)
  168. {
  169. item.gameObject.SetActive(true);
  170. item.SetState(true);
  171. }
  172. }
  173. public void InitList(Dictionary<int, List<object>> dic)
  174. {
  175. if (dic.Count > 0)
  176. {
  177. foreach (var key in dic.Keys)
  178. {
  179. var tempItem = Instantiate(FistStepItem.gameObject, Content);
  180. tempItem.SetActive(false);
  181. //StepItem stepItem = tempItem.GetComponent<StepItem>();
  182. //stepItem.SetItemInfo(key, dic[key][0].ToString());
  183. itemList.Add(tempItem);
  184. }
  185. }
  186. else
  187. {
  188. Debug.LogError("树形步骤表为空!!!");
  189. }
  190. }
  191. /// <summary>
  192. /// 练习模式
  193. /// </summary>
  194. /// <param name="stepID"></param>
  195. public void ShowSecondStepItemByStepId(int stepID)
  196. {
  197. bool tmpResul = false;
  198. foreach (var item in firstStepItems)
  199. {
  200. if (!tmpResul)
  201. {
  202. item.gameObject.SetActive(true);
  203. item.SetState(true);
  204. tmpResul = item.OpenSecondStepItem(stepID);
  205. if (tmpResul) item.Select.gameObject.SetActive(true);
  206. else item.Select.gameObject.SetActive(false);
  207. }
  208. else
  209. {
  210. item.SetState(false);
  211. item.gameObject.SetActive(false);
  212. }
  213. }
  214. Canvas.ForceUpdateCanvases();
  215. ScrollView.verticalNormalizedPosition = 0;
  216. if (Content.transform.GetComponent<RectTransform>().sizeDelta.y >= 929f)
  217. {
  218. BottomImage.gameObject.SetActive(false);
  219. }
  220. else
  221. {
  222. BottomImage.gameObject.SetActive(true);
  223. }
  224. }
  225. /// <summary>
  226. /// 学习模式
  227. /// </summary>
  228. /// <param name="stepID"></param>
  229. public void SetSecondStepItemSelectByStepId(int stepID)
  230. {
  231. foreach (var item in firstStepItems)
  232. {
  233. item.SetSecondStepItemSelectState(stepID);
  234. }
  235. }
  236. /// <summary>
  237. /// 刷新列表
  238. /// </summary>
  239. /// <param name="stepID"></param>
  240. public void RefreshList(int stepID)
  241. {
  242. Debug.LogError(stepID);
  243. if (itemList.Count > 0 && stepID < itemList.Count)
  244. {
  245. for (int i = 0; i < itemList.Count; i++)
  246. {
  247. itemList[i].SetActive(false);
  248. if (i <= stepID)
  249. {
  250. itemList[i].SetActive(true);
  251. }
  252. }
  253. }
  254. Canvas.ForceUpdateCanvases();
  255. ScrollView.verticalNormalizedPosition = 0;
  256. }
  257. bool expande = false;
  258. /// <summary>
  259. /// 菜单展开
  260. /// </summary>
  261. public void OnExpandBtnClick()
  262. {
  263. if (!expande)
  264. {
  265. ScrollViewCtrl.transform.DOMove(ScrollViewCtrlExpandTarget.transform.position, 1f).SetUpdate(true);
  266. ExpandBtn.transform.DOScaleX(-1, 1).SetUpdate(true);
  267. }
  268. else
  269. {
  270. //SetUpdate(ture)设置这个Tween不受Time.scale影响
  271. ScrollViewCtrl.transform.DOMove(ScrollViewCtrlUnExpandTarget.transform.position, 1f).SetUpdate(true);
  272. ExpandBtn.transform.DOScaleX(1, 1).SetUpdate(true);
  273. }
  274. expande = !expande;
  275. }
  276. /// <summary>
  277. /// 操作记录按钮点击
  278. /// </summary>
  279. private void OnOperateLogBtnClick()
  280. {
  281. LogSystemForm logSystemForm = UIKit.GetPanel<LogSystemForm>();
  282. if (logSystemForm == null)
  283. {
  284. logSystemForm = UIKit.OpenPanel<LogSystemForm>();
  285. }
  286. if (logSystemForm.ScrollView.gameObject.activeSelf)
  287. {
  288. logSystemForm.SetLogState(false);
  289. }
  290. else
  291. {
  292. logSystemForm.SetLogState(true);
  293. }
  294. }
  295. protected override void OnBeforeDestroy()
  296. {
  297. }
  298. }
  299. }