ImageAndTextNamePanel.cs 2.9 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using QFramework;
  4. using System;
  5. using System.Collections.Generic;
  6. namespace QFramework
  7. {
  8. public class ImageAndTextNamePanelData : UIPanelData
  9. {
  10. //试题信息
  11. public QuestionInfo questionInfo;
  12. public Action<bool> answerCallBack;
  13. }
  14. public partial class ImageAndTextNamePanel : UIPanel
  15. {
  16. /// <summary>
  17. /// 目前正确的Toggle
  18. /// </summary>
  19. public List<OptionItem> m_CurrentRightToggle;
  20. /// <summary>
  21. /// 生成的所有的Toggle
  22. /// </summary>
  23. public List<OptionItem> m_CurrentAllToggle;
  24. /// <summary>
  25. /// 目前题目类型
  26. /// </summary>
  27. public string m_CurrentQuestionType;
  28. protected override void OnInit(IUIData uiData = null)
  29. {
  30. mData = uiData as ImageAndTextNamePanelData ?? new ImageAndTextNamePanelData();
  31. }
  32. protected override void OnOpen(IUIData uiData = null)
  33. {
  34. mData = uiData as ImageAndTextNamePanelData ?? new ImageAndTextNamePanelData();
  35. QuestionType.text = mData.questionInfo.QuestionType;
  36. InitilOptions(mData.questionInfo);
  37. ConfirmBtn.onClick.AddListener(OnConfirmBtnClick);
  38. }
  39. protected override void OnShow()
  40. {
  41. }
  42. protected override void OnHide()
  43. {
  44. }
  45. protected override void OnClose()
  46. {
  47. }
  48. private void InitilOptions(QuestionInfo questionInfo)
  49. {
  50. ClearImageOptionSetItem();
  51. var optionArr = questionInfo.Options.Split(';');
  52. for (int i = 0; i < optionArr.Length; i++)
  53. {
  54. var tempItem = Instantiate(OptionItem.gameObject, OptionConent.transform);
  55. tempItem.SetActive(true);
  56. var optionItem = tempItem.GetComponent<OptionItem>();
  57. if (questionInfo.Answer.Contains(optionArr[i].Split('、')[0])) m_CurrentRightToggle.Add(optionItem);
  58. m_CurrentAllToggle.Add(optionItem);
  59. optionItem.InitData(optionArr[i]);
  60. }
  61. }
  62. private void OnConfirmBtnClick()
  63. {
  64. bool result = true;
  65. foreach (var item in m_CurrentRightToggle)
  66. {
  67. if (item.isOn == false)
  68. {
  69. result = false;
  70. }
  71. }
  72. Debug.LogError(result);
  73. if (OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Practice)
  74. {
  75. if (result)
  76. {
  77. mData.answerCallBack?.Invoke(result);
  78. CloseSelf();
  79. }
  80. else
  81. {
  82. ShowHighter();
  83. }
  84. }
  85. else if (OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Exam)
  86. {
  87. mData.answerCallBack?.Invoke(result);
  88. CloseSelf();
  89. }
  90. }
  91. private void ShowHighter()
  92. {
  93. foreach (var item in m_CurrentAllToggle)
  94. {
  95. if (m_CurrentRightToggle.Contains(item))
  96. {
  97. item.Text.color = Color.green;
  98. }
  99. else
  100. {
  101. if (item.isOn)
  102. {
  103. item.Text.color = Color.red;
  104. }
  105. }
  106. }
  107. }
  108. private void ClearImageOptionSetItem()
  109. {
  110. for (int i = 0; i < m_CurrentAllToggle.Count; i++)
  111. {
  112. Destroy(m_CurrentAllToggle[i].gameObject);
  113. }
  114. m_CurrentAllToggle.Clear();
  115. m_CurrentRightToggle.Clear();
  116. }
  117. }
  118. }