OperateStep.cs 12 KB

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  1. /****************************************************************************
  2. * 2023.10 DESKTOP-DL7CJI0
  3. ****************************************************************************/
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. using QFramework;
  9. using ChivaXR;
  10. using DG.Tweening;
  11. using System.Collections;
  12. using UnityEngine.Tilemaps;
  13. using I2.Loc;
  14. namespace QFramework
  15. {
  16. public enum BtnState
  17. {
  18. normal,
  19. highter,
  20. select
  21. }
  22. public partial class OperateStep : UIElement
  23. {
  24. private List<GameObject> itemList = new List<GameObject>();
  25. private List<FistStepItem> firstStepItems = new List<FistStepItem>();
  26. private void Awake()
  27. {
  28. HelpBtn.Button.onClick.AddListener(OnHelpBtnClick);
  29. HelpBtn.isToggle = true;
  30. ToolLibraryBtn.Button.onClick.AddListener(OnToolLibraryBtnClick);
  31. ToolBackPackBtn.Button.onClick.AddListener(OnToolBackPackBtnClick);
  32. AutoPlayBtn.Button.onClick.AddListener(OnAutoPlayBtnClick);
  33. AutoPlayBtn.isToggle = true;
  34. EndExam.Button.onClick.AddListener(OnEndExamBtnClick);
  35. CheckBtn.Button.onClick.AddListener(OnCheckBtnClick);
  36. InstructBtn.Button.onClick.AddListener(OnInstructBtnClick);
  37. OperateLogBtn.onClick.AddListener(OnOperateLogBtnClick);
  38. PlayBtn.onClick.AddListener(OnPlayBtnClick);
  39. PauseBtn.onClick.AddListener(OnPauseBtnClick);
  40. ExpandBtn.onClick.AddListener(OnExpandBtnClick);
  41. ScrollViewCtrl.gameObject.SetActive(false);
  42. }
  43. public void StartOperation()
  44. {
  45. ScrollViewCtrl.gameObject.SetActive(true);
  46. }
  47. /// <summary>
  48. /// 播放按钮点击
  49. /// </summary>
  50. private void OnPlayBtnClick()
  51. {
  52. Time.timeScale = 0;
  53. AudioHelper.AudioPause();
  54. GameObject tmpMiniModelView = GameObject.Find("MiniModelView/CreatModel");
  55. tmpMiniModelView.GetComponentInChildren<AudioSource>()?.Pause();
  56. PauseBtn.gameObject.SetActive(true);
  57. PlayBtn.gameObject.SetActive(false);
  58. RoamCameraController.Instance.SetCameraMoveState(true);
  59. }
  60. /// <summary>
  61. /// 检查按钮点击
  62. /// </summary>
  63. private void OnCheckBtnClick()
  64. {
  65. if (!OperateSetting.Instance.isOpenCheck)
  66. {
  67. CheckBtn.SetBtnState(BtnState.select);
  68. OperateSetting.Instance.isOpenCheck = true;
  69. }
  70. else
  71. {
  72. CheckBtn.SetBtnState(BtnState.normal);
  73. OperateSetting.Instance.isOpenCheck = false;
  74. }
  75. }
  76. /// <summary>
  77. /// 检查按钮点击
  78. /// </summary>
  79. private void OnInstructBtnClick()
  80. {
  81. UIKit.OpenPanel<InstructPanel>(UILevel.PopUI);
  82. }
  83. /// <summary>
  84. /// 暂停按钮点击
  85. /// </summary>
  86. private void OnPauseBtnClick()
  87. {
  88. Time.timeScale = 1;
  89. AudioHelper.AudioPlay();
  90. PlayBtn.gameObject.SetActive(true);
  91. PauseBtn.gameObject.SetActive(false);
  92. GameObject tmpMiniModelView = GameObject.Find("MiniModelView/CreatModel");
  93. tmpMiniModelView.GetComponentInChildren<AudioSource>()?.Play();
  94. RoamCameraController.Instance.SetCameraMoveState(false);
  95. }
  96. private void OnHelpBtnClick()
  97. {
  98. if (!OperateSetting.Instance.ToolPackUILogic.GetHint())
  99. {
  100. HelpBtn.SetBtnState(BtnState.select);
  101. OperateSetting.Instance.ToolPackUILogic.SetHint(true);
  102. }
  103. else
  104. {
  105. HelpBtn.SetBtnState(BtnState.normal);
  106. OperateSetting.Instance.ToolPackUILogic.SetHint(false);
  107. }
  108. }
  109. public void OnAutoPlayBtnClick()
  110. {
  111. if (ProcessManagement.Instance.autoEnterNextProcess)
  112. {
  113. AutoPlayBtn.SetBtnState(BtnState.normal);
  114. ProcessManagement.Instance.autoEnterNextProcess = false;
  115. ProcessManagement.Instance.delayTime = 0;
  116. }
  117. else
  118. {
  119. AutoPlayBtn.SetBtnState(BtnState.select);
  120. ProcessManagement.Instance.autoEnterNextProcess = true;
  121. //如果当前步骤已完成,点击自动播放默认进入下一步
  122. if (ProcessManagement.Instance.GetCurrentProcess().finished)
  123. {
  124. ProcessManagement.Instance.EnterNextProcess();
  125. }
  126. ProcessManagement.Instance.delayTime = 1;
  127. }
  128. }
  129. public void OnEndExamBtnClick()
  130. {
  131. UIKit.GetPanel<PC_OperatePanel>().SubmitResult.gameObject.SetActive(true);
  132. }
  133. /// <summary>
  134. /// 工具背包
  135. /// </summary>
  136. private void OnToolBackPackBtnClick()
  137. {
  138. ToolLibraryForm tmpToolLibraryForm = UIKit.GetPanel<ToolLibraryForm>();
  139. if (tmpToolLibraryForm == null)
  140. {
  141. UIKit.OpenPanel<ToolLibraryForm>(UILevel.PopUI, new ToolLibraryFormData() { toolLibraryType = ToolLibraryType.ToolKit });
  142. }
  143. else if (tmpToolLibraryForm != null && !tmpToolLibraryForm.isActiveAndEnabled)
  144. {
  145. if (tmpToolLibraryForm.Data.toolLibraryType == ToolLibraryType.ToolRoom)
  146. {
  147. UIKit.ClosePanel<ToolLibraryForm>();
  148. UIKit.OpenPanel<ToolLibraryForm>(UILevel.PopUI, new ToolLibraryFormData() { toolLibraryType = ToolLibraryType.ToolKit });
  149. }
  150. else
  151. {
  152. UIKit.ShowPanel<ToolLibraryForm>();
  153. }
  154. }
  155. }
  156. /// <summary>
  157. /// 工具库点击
  158. /// </summary>
  159. private void OnToolLibraryBtnClick()
  160. {
  161. ToolLibraryForm tmpToolLibraryForm = UIKit.GetPanel<ToolLibraryForm>();
  162. if (tmpToolLibraryForm == null)
  163. {
  164. UIKit.OpenPanel<ToolLibraryForm>(UILevel.PopUI, new ToolLibraryFormData() { toolLibraryType = ToolLibraryType.ToolRoom });
  165. }
  166. else if (tmpToolLibraryForm != null && !tmpToolLibraryForm.isActiveAndEnabled)
  167. {
  168. if (tmpToolLibraryForm.Data.toolLibraryType == ToolLibraryType.ToolKit)
  169. {
  170. UIKit.ClosePanel<ToolLibraryForm>();
  171. UIKit.OpenPanel<ToolLibraryForm>(UILevel.PopUI, new ToolLibraryFormData() { toolLibraryType = ToolLibraryType.ToolKit });
  172. }
  173. else
  174. {
  175. UIKit.ShowPanel<ToolLibraryForm>();
  176. }
  177. }
  178. }
  179. public void ShowToolLibraryHighter(bool state)
  180. {
  181. }
  182. private bool isLibraryEnter;
  183. public void SetTitle(string str)
  184. {
  185. Title_LowestLayer.text = Title_MiddleLayer.text = Title_TopLayer.text = str;
  186. }
  187. /// <summary>
  188. /// 将所有列表初始化出来
  189. /// </summary>
  190. public void GenerateFirstStepItemList(Dictionary<string, List<OperationStepDataInfo>> dicStepMsgInfos)
  191. {
  192. int tmpNum = 1;
  193. foreach (var item in dicStepMsgInfos)
  194. {
  195. var tempItem = Instantiate(FistStepItem.gameObject, Content);
  196. FistStepItem tmpStepItem = tempItem.GetComponent<FistStepItem>();
  197. tmpStepItem.GenerateSecondStepItemList(tmpNum, item.Key, item.Value);
  198. firstStepItems.Add(tmpStepItem);
  199. tempItem.SetActive(false);
  200. tmpNum++;
  201. }
  202. }
  203. /// <summary>
  204. /// 展开所有一级列表
  205. /// </summary>
  206. public void ExpandAllFirstStepItem()
  207. {
  208. foreach (var item in firstStepItems)
  209. {
  210. item.gameObject.SetActive(true);
  211. item.SetState(true);
  212. }
  213. }
  214. public void InitList(Dictionary<int, List<object>> dic)
  215. {
  216. if (dic.Count > 0)
  217. {
  218. foreach (var key in dic.Keys)
  219. {
  220. var tempItem = Instantiate(FistStepItem.gameObject, Content);
  221. tempItem.SetActive(false);
  222. //StepItem stepItem = tempItem.GetComponent<StepItem>();
  223. //stepItem.SetItemInfo(key, dic[key][0].ToString());
  224. itemList.Add(tempItem);
  225. }
  226. }
  227. else
  228. {
  229. Debug.LogError("树形步骤表为空!!!");
  230. }
  231. }
  232. /// <summary>
  233. /// 练习模式
  234. /// </summary>
  235. /// <param name="stepID"></param>
  236. public void ShowSecondStepItemByStepId(int stepID)
  237. {
  238. bool tmpResul = false;
  239. foreach (var item in firstStepItems)
  240. {
  241. if (!tmpResul)
  242. {
  243. item.gameObject.SetActive(true);
  244. item.SetState(true);
  245. tmpResul = item.OpenSecondStepItem(stepID);
  246. if (tmpResul) item.Select.gameObject.SetActive(true);
  247. else item.Select.gameObject.SetActive(false);
  248. }
  249. else
  250. {
  251. item.SetState(false);
  252. item.gameObject.SetActive(false);
  253. }
  254. }
  255. Canvas.ForceUpdateCanvases();
  256. ScrollView.verticalNormalizedPosition = 0;
  257. if (Content.transform.GetComponent<RectTransform>().sizeDelta.y >= 929f)
  258. {
  259. BottomImage.gameObject.SetActive(false);
  260. }
  261. else
  262. {
  263. BottomImage.gameObject.SetActive(true);
  264. }
  265. }
  266. /// <summary>
  267. /// 学习模式
  268. /// </summary>
  269. /// <param name="stepID"></param>
  270. public void SetSecondStepItemSelectByStepId(int stepID)
  271. {
  272. foreach (var item in firstStepItems)
  273. {
  274. item.SetSecondStepItemSelectState(stepID);
  275. }
  276. }
  277. /// <summary>
  278. /// 刷新列表
  279. /// </summary>
  280. /// <param name="stepID"></param>
  281. public void RefreshList(int stepID)
  282. {
  283. Debug.LogError(stepID);
  284. if (itemList.Count > 0 && stepID < itemList.Count)
  285. {
  286. for (int i = 0; i < itemList.Count; i++)
  287. {
  288. itemList[i].SetActive(false);
  289. if (i <= stepID)
  290. {
  291. itemList[i].SetActive(true);
  292. }
  293. }
  294. }
  295. Canvas.ForceUpdateCanvases();
  296. ScrollView.verticalNormalizedPosition = 0;
  297. }
  298. bool expande = false;
  299. /// <summary>
  300. /// 菜单展开
  301. /// </summary>
  302. public void OnExpandBtnClick()
  303. {
  304. if (!expande)
  305. {
  306. ScrollViewCtrl.transform.DOMove(ScrollViewCtrlExpandTarget.transform.position, 1f).SetUpdate(true);
  307. ExpandBtn.transform.DOScaleX(-1, 1).SetUpdate(true);
  308. }
  309. else
  310. {
  311. //SetUpdate(ture)设置这个Tween不受Time.scale影响
  312. ScrollViewCtrl.transform.DOMove(ScrollViewCtrlUnExpandTarget.transform.position, 1f).SetUpdate(true);
  313. ExpandBtn.transform.DOScaleX(1, 1).SetUpdate(true);
  314. }
  315. expande = !expande;
  316. }
  317. /// <summary>
  318. /// 操作记录按钮点击
  319. /// </summary>
  320. private void OnOperateLogBtnClick()
  321. {
  322. LogSystemForm logSystemForm = UIKit.GetPanel<LogSystemForm>();
  323. if (logSystemForm == null)
  324. {
  325. logSystemForm = UIKit.OpenPanel<LogSystemForm>();
  326. }
  327. if (logSystemForm.ScrollView.gameObject.activeSelf)
  328. {
  329. logSystemForm.SetLogState(false);
  330. }
  331. else
  332. {
  333. logSystemForm.SetLogState(true);
  334. }
  335. }
  336. protected override void OnBeforeDestroy()
  337. {
  338. }
  339. }
  340. }