ArrowTipsPanel.cs 14 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using QFramework;
  4. using ChivaXR;
  5. using ChivaXR.Op;
  6. using Google.Protobuf.WellKnownTypes;
  7. using System.Collections.Generic;
  8. namespace QFramework
  9. {
  10. public class ArrowTipsPanelData : UIPanelData
  11. {
  12. }
  13. public partial class ArrowTipsPanel : UIPanel
  14. {
  15. private Transform targetPoint;
  16. private Camera viewCamera;
  17. private OpTrigger_ToolPack opTrigger_ToolPack;
  18. //多区域提示功能
  19. private List<OpTrigger_ToolPack> opTrigger_ToolPacks = new List<OpTrigger_ToolPack>();
  20. private Dictionary<OpTrigger_ToolPack, TipsFreeIconItem> dic_TipsFreeIconItems = new Dictionary<OpTrigger_ToolPack, TipsFreeIconItem>();
  21. private List<TipsFreeIconItem> tipsFreeIconItemsPool = new List<TipsFreeIconItem>();
  22. public Camera ViewCamera
  23. {
  24. get
  25. {
  26. if (viewCamera == null)
  27. {
  28. viewCamera = RoamCameraController.Instance.GetComponent<Camera>();
  29. }
  30. return viewCamera;
  31. }
  32. }
  33. protected override void ProcessMsg(int eventId, QMsg msg)
  34. {
  35. throw new System.NotImplementedException();
  36. }
  37. private Canvas m_Canvas;
  38. private CanvasScaler m_CanvasScaler;
  39. protected override void OnInit(IUIData uiData = null)
  40. {
  41. mData = uiData as ArrowTipsPanelData ?? new ArrowTipsPanelData();
  42. TipsIcon.gameObject.SetActive(false);
  43. OutViewIcon.gameObject.SetActive(false);
  44. // please add init code here
  45. if (viewCamera == null)
  46. {
  47. Debug.Log("请使用RoamCameraController控制脚本");
  48. }
  49. m_Canvas = UIRoot.Instance.GetComponent<Canvas>();
  50. m_CanvasScaler = m_Canvas.GetComponent<CanvasScaler>();
  51. if (OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Practice
  52. || OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Exam)
  53. {
  54. ProcessManagement.Instance.preprocessFnishedEvent += PreProcessFinished;
  55. ProcessManagement.Instance.processFinishEvent += FinishedProcess;
  56. }
  57. }
  58. public void LateUpdate()
  59. {
  60. if (OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Practice
  61. || OperateSetting.Instance.m_CurrentOperationMode == OperationMode.Exam)
  62. {
  63. CheckOperationHint();
  64. }
  65. if (OperateSetting.Instance.m_CurrentOperationMode == OperationMode.FreeParctice
  66. || OperateSetting.Instance.m_CurrentOperationMode == OperationMode.FreeParctice)
  67. {
  68. CheckFreeOperationHint();
  69. }
  70. }
  71. public void AddProcessElement(ProcessElement process, string processName = null)
  72. {
  73. PB_OpData pbOpData = process.GetComponent<PB_OpData>();
  74. if (OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName) == null)
  75. {
  76. return;
  77. }
  78. OpTrigger_ToolPack opTrigger_ToolPack =
  79. OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
  80. if (opTrigger_ToolPack == null)
  81. {
  82. return;
  83. };
  84. if (!dic_TipsFreeIconItems.ContainsKey(opTrigger_ToolPack))
  85. {
  86. dic_TipsFreeIconItems.Add(opTrigger_ToolPack, GetTipsFreeIconItem());
  87. dic_TipsFreeIconItems[opTrigger_ToolPack].TipsFreeInfo.text = processName;
  88. }
  89. }
  90. public void RemoveProcessElement(ProcessElement process)
  91. {
  92. PB_OpData pbOpData = process.GetComponent<PB_OpData>();
  93. if (OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName) == null)
  94. {
  95. return;
  96. }
  97. OpTrigger_ToolPack opTrigger_ToolPack =
  98. OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
  99. if (opTrigger_ToolPack == null)
  100. {
  101. return;
  102. };
  103. if (dic_TipsFreeIconItems.ContainsKey(opTrigger_ToolPack))
  104. {
  105. ReleaseTipsFreeIconItem(dic_TipsFreeIconItems[opTrigger_ToolPack]);
  106. opTrigger_ToolPack.SetTargetObjsActive(false);
  107. dic_TipsFreeIconItems.Remove(opTrigger_ToolPack);
  108. }
  109. }
  110. public TipsFreeIconItem GetTipsFreeIconItem()
  111. {
  112. if (tipsFreeIconItemsPool.Count == 0)
  113. {
  114. TipsFreeIconItem tip = GameObject.Instantiate(TipsFreeIconItem).GetComponent<TipsFreeIconItem>();
  115. tip.transform.parent = TipsGroup.transform;
  116. tip.transform.localScale = Vector3.one;
  117. tip.gameObject.SetActive(true);
  118. return tip;
  119. }
  120. else
  121. {
  122. TipsFreeIconItem tip = tipsFreeIconItemsPool[0];
  123. tipsFreeIconItemsPool.Remove(tip);
  124. tip.gameObject.SetActive(true);
  125. return tip;
  126. }
  127. }
  128. public void ReleaseTipsFreeIconItem(TipsFreeIconItem tip)
  129. {
  130. tip.gameObject.SetActive(false);
  131. tip.TipsFreeInfo.text = "";
  132. tipsFreeIconItemsPool.Add(tip);
  133. }
  134. private void CheckFreeOperationHint()
  135. {
  136. if (dic_TipsFreeIconItems.Count == 0) return;
  137. foreach (var item in dic_TipsFreeIconItems)
  138. {
  139. if (item.Key.OperationStatus == OperationDataStatus.Listening && item.Key.IsGetRightTool())
  140. {
  141. item.Key.SetTargetObjsActive(true);
  142. if (!OperateSetting.Instance.isOpenCheck && item.Key.operationName.Contains("检查"))
  143. {
  144. item.Key.SetTargetObjsActive(false);
  145. item.Value.gameObject.SetActive(false);
  146. continue;
  147. }
  148. item.Value.gameObject.SetActive(true);
  149. Vector3 viewPos = ViewCamera.WorldToScreenPoint(item.Key.targetObjs[0].transform.position);
  150. item.Value.GetRectTransform().anchoredPosition = new Vector3(GetFixed(viewPos.x), GetFixed(viewPos.y));
  151. float distance = Vector3.Distance(item.Key.targetObjs[0].transform.position, ViewCamera.transform.position);
  152. item.Value.TipsFreeDistanceInfo.text = distance.ToString("0.00") + "m";
  153. }
  154. else
  155. {
  156. item.Key.SetTargetObjsActive(false);
  157. item.Value.gameObject.SetActive(false);
  158. }
  159. }
  160. }
  161. /// <summary>
  162. /// 检测执行线性流程提示
  163. /// </summary>
  164. private void CheckOperationHint()
  165. {
  166. if (targetPoint == null || opTrigger_ToolPack == null) return;
  167. if (opTrigger_ToolPack.OperationStatus != OperationDataStatus.Listening)
  168. {
  169. opTrigger_ToolPack = null;
  170. Clear();
  171. return;
  172. }
  173. if (!OperateSetting.Instance.ToolPackUILogic.GetHint() || !opTrigger_ToolPack.IsGetRightTool())
  174. {
  175. TipsIcon.gameObject.SetActive(false);
  176. OutViewIcon.gameObject.SetActive(false);
  177. return;
  178. }
  179. Vector3 viewPos = ViewCamera.WorldToScreenPoint(targetPoint.position);
  180. TipsIcon.rectTransform.anchoredPosition = new Vector3(GetFixed(viewPos.x), GetFixed(viewPos.y));
  181. ArrowController();
  182. float distance = Vector3.Distance(targetPoint.position, ViewCamera.transform.position);
  183. DistanceInfo.text = distance.ToString("0.00") + "m";
  184. if (distance < 1)
  185. {
  186. TipsIcon.gameObject.SetActive(false);
  187. }
  188. else if (!OutViewIcon.gameObject.activeSelf)
  189. {
  190. TipsIcon.gameObject.SetActive(true);
  191. }
  192. }
  193. /// <summary>
  194. /// 前置步骤结束
  195. /// </summary>
  196. /// <param name="processElement"></param>
  197. public void PreProcessFinished(ProcessElement processElement)
  198. {
  199. if (processElement.GetComponent<PB_OpData>() != null)
  200. {
  201. PB_OpData pbOpData = processElement.GetComponent<PB_OpData>();
  202. if (OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName) == null)
  203. {
  204. return;
  205. }
  206. opTrigger_ToolPack =
  207. OperationManager.Instance.GetOpData(pbOpData.opData.operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
  208. }
  209. else
  210. {
  211. PB_OpDataGroup pbOpData = processElement.GetComponent<PB_OpDataGroup>();
  212. opTrigger_ToolPack =
  213. OperationManager.Instance.GetOpData(pbOpData.opDataInfos[0].operationDataName).gameObject.GetComponent<OpTrigger_ToolPack>();
  214. }
  215. if (opTrigger_ToolPack != null)
  216. {
  217. if (opTrigger_ToolPack.targetObjs.Count > 0)
  218. {
  219. InitTarget(opTrigger_ToolPack.targetObjs[0].transform);
  220. }
  221. }
  222. else
  223. {
  224. Clear();
  225. }
  226. }
  227. public void FinishedProcess()
  228. {
  229. Clear();
  230. }
  231. //Screen坐标值适配Canvas画布
  232. public float GetFixed(float value)
  233. {
  234. if (m_CanvasScaler.matchWidthOrHeight == 0)
  235. //匹配宽度时仅按照宽度计算
  236. return value * m_CanvasScaler.referenceResolution.x / Screen.width;
  237. else
  238. //匹配高度时仅按照高度计算
  239. return value * m_CanvasScaler.referenceResolution.y / Screen.height;
  240. }
  241. /// <summary>
  242. /// 初始化提示目标
  243. /// </summary>
  244. /// <param name="target"></param>
  245. public void InitTarget(Transform target)
  246. {
  247. targetPoint = target;
  248. if (targetPoint.Find("HintPoint") != null)
  249. {
  250. targetPoint = targetPoint.Find("HintPoint");
  251. };
  252. Debug.Log(targetPoint.name);
  253. }
  254. public void Clear()
  255. {
  256. targetPoint = null;
  257. TipsIcon.gameObject.SetActive(false);
  258. OutViewIcon.gameObject.SetActive(false);
  259. //Hide();
  260. }
  261. protected override void OnOpen(IUIData uiData = null)
  262. {
  263. }
  264. protected override void OnShow()
  265. {
  266. }
  267. protected override void OnHide()
  268. {
  269. }
  270. protected override void OnClose()
  271. {
  272. }
  273. private float targetAngle;
  274. /// <summary>
  275. /// 箭头控制提示控制
  276. /// </summary>
  277. public void ArrowController()
  278. {
  279. if (targetPoint == null) return;
  280. //物体转化为摄像机屏幕坐标
  281. Vector3 screenPointInV3 = ViewCamera.WorldToScreenPoint(targetPoint.position);
  282. Vector2 screenPoint = new Vector2(screenPointInV3.x, screenPointInV3.y);
  283. float r = 350;
  284. float R = 500;
  285. Vector3 center = Vector3.zero;
  286. float hudu = (targetAngle / 180) * Mathf.PI;
  287. float xx = center.x + r * Mathf.Cos(hudu);
  288. float yy = center.y + R * Mathf.Sin(hudu);
  289. Vector3 pos = new Vector3(-yy, xx, 0);
  290. if (screenPointInV3.z <= 0) //物体在摄像机后方
  291. {
  292. Vector3 screenCenterPos = new Vector3(ViewCamera.pixelWidth / 2, ViewCamera.pixelHeight / 2, 0);
  293. float angle = 90;
  294. if (Vector3.Cross(Vector3.up, (screenPointInV3 - screenCenterPos)).z < 0)
  295. {
  296. angle = -angle;
  297. }
  298. targetAngle = -angle;
  299. TipsIcon.gameObject.SetActive(false);
  300. if (!OutViewIcon.gameObject.activeSelf)
  301. {
  302. OutViewIcon.gameObject.SetActive(true);
  303. }
  304. OutViewIcon.rectTransform.anchoredPosition = pos;
  305. DirRoot.rotation = Quaternion.Euler(0, 0, targetAngle);
  306. }
  307. else if (!ViewCamera.pixelRect.Contains(screenPoint)) //摄像机正面且不在画面中
  308. {
  309. Vector3 screenCenterPos = new Vector3(ViewCamera.pixelWidth / 2, ViewCamera.pixelHeight / 2, 0);
  310. float angle = Vector3.Angle(Vector3.up, (screenPointInV3 - screenCenterPos));
  311. if (Vector3.Cross(Vector3.up, (screenPointInV3 - screenCenterPos)).z > 0)
  312. {
  313. angle = -angle;
  314. }
  315. targetAngle = -angle;
  316. if (!OutViewIcon.gameObject.activeSelf)
  317. {
  318. OutViewIcon.gameObject.SetActive(true);
  319. OutViewIcon.rectTransform.anchoredPosition = pos;
  320. DirRoot.rotation = Quaternion.Euler(0, 0, targetAngle);
  321. }
  322. //不同侧不做插值移动
  323. if (OutViewIcon.rectTransform.anchoredPosition.x * pos.x < 0 || OutViewIcon.rectTransform.anchoredPosition.y * pos.y < 0)
  324. {
  325. OutViewIcon.rectTransform.anchoredPosition = pos;
  326. DirRoot.rotation = Quaternion.Euler(0, 0, targetAngle);
  327. }
  328. OutViewIcon.rectTransform.anchoredPosition = Vector3.Lerp(OutViewIcon.rectTransform.anchoredPosition, pos, 0.2f);
  329. }
  330. else
  331. {
  332. OutViewIcon.gameObject.SetActive(false);
  333. TipsIcon.gameObject.SetActive(true);
  334. }
  335. DirRoot.rotation = Quaternion.Lerp(DirRoot.rotation, Quaternion.Euler(0, 0, targetAngle), 0.2f);
  336. }
  337. }
  338. }