OperateStep.Designer.cs 2.8 KB

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  1. /****************************************************************************
  2. * 2025.10 LXD
  3. ****************************************************************************/
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using QFramework;
  7. namespace QFramework
  8. {
  9. public partial class OperateStep
  10. {
  11. [SerializeField] public UnityEngine.UI.Image ScrollViewCtrlExpandTarget;
  12. [SerializeField] public UnityEngine.UI.Image ScrollViewCtrlUnExpandTarget;
  13. [SerializeField] public UnityEngine.UI.Image ScrollViewCtrl;
  14. [SerializeField] public UnityEngine.UI.Text Title_LowestLayer;
  15. [SerializeField] public UnityEngine.UI.Text Title_MiddleLayer;
  16. [SerializeField] public UnityEngine.UI.Text Title_TopLayer;
  17. [SerializeField] public UnityEngine.UI.ScrollRect ScrollView;
  18. [SerializeField] public UnityEngine.RectTransform Content;
  19. [SerializeField] public FistStepItem FistStepItem;
  20. [SerializeField] public SecondStepItem SecondStepItem;
  21. [SerializeField] public UnityEngine.UI.Button ExpandBtn;
  22. [SerializeField] public UnityEngine.UI.Image BottomImage;
  23. [SerializeField] public UnityEngine.UI.Button PlayBtn;
  24. [SerializeField] public UnityEngine.UI.Button PauseBtn;
  25. [SerializeField] public UnityEngine.UI.Image SubtitleBg;
  26. [SerializeField] public RollingByTime SubtitleMask;
  27. [SerializeField] public UnityEngine.UI.Text SubtitleText;
  28. [SerializeField] public UnityEngine.UI.Button OperateLogBtn;
  29. [SerializeField] public DownBGButton BtnPrefab;
  30. [SerializeField] public DownBGButton HelpBtn;
  31. [SerializeField] public DownBGButton ToolBackPackBtn;
  32. [SerializeField] public DownBGButton CheckBtn;
  33. [SerializeField] public DownBGButton InstructBtn;
  34. [SerializeField] public DownBGButton ToolLibraryBtn;
  35. [SerializeField] public DownBGButton AutoPlayBtn;
  36. [SerializeField] public DownBGButton EndExam;
  37. [SerializeField] public UnityEngine.UI.Image HeadPortraitBg;
  38. [SerializeField] public UnityEngine.UI.Text HeadPortraitText;
  39. [SerializeField] public UnityEngine.UI.Text UserName;
  40. [SerializeField] public UnityEngine.UI.Text ScheduleText;
  41. public void Clear()
  42. {
  43. ScrollViewCtrlExpandTarget = null;
  44. ScrollViewCtrlUnExpandTarget = null;
  45. ScrollViewCtrl = null;
  46. Title_LowestLayer = null;
  47. Title_MiddleLayer = null;
  48. Title_TopLayer = null;
  49. ScrollView = null;
  50. Content = null;
  51. FistStepItem = null;
  52. SecondStepItem = null;
  53. ExpandBtn = null;
  54. BottomImage = null;
  55. PlayBtn = null;
  56. PauseBtn = null;
  57. SubtitleBg = null;
  58. SubtitleMask = null;
  59. SubtitleText = null;
  60. OperateLogBtn = null;
  61. BtnPrefab = null;
  62. HelpBtn = null;
  63. ToolBackPackBtn = null;
  64. CheckBtn = null;
  65. InstructBtn = null;
  66. ToolLibraryBtn = null;
  67. AutoPlayBtn = null;
  68. EndExam = null;
  69. HeadPortraitBg = null;
  70. HeadPortraitText = null;
  71. UserName = null;
  72. ScheduleText = null;
  73. }
  74. public override string ComponentName
  75. {
  76. get { return "OperateStep";}
  77. }
  78. }
  79. }