UITreeNode02.Designer.cs 984 B

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  1. /****************************************************************************
  2. * 2024.5 LXD
  3. ****************************************************************************/
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using QFramework;
  7. namespace QFramework
  8. {
  9. public partial class UITreeNode02
  10. {
  11. [SerializeField] public UnityEngine.UI.Image Positon;
  12. [SerializeField] public UnityEngine.UI.Image selectIcon;
  13. [SerializeField] public UnityEngine.UI.Toggle selectToggle;
  14. [SerializeField] public UnityEngine.UI.Image ExpandImg;
  15. [SerializeField] public UnityEngine.UI.Image RecoverImg;
  16. [SerializeField] public UnityEngine.UI.Text contentText;
  17. [SerializeField] public QFramework.Empty4Raycast clickButton;
  18. public void Clear()
  19. {
  20. Positon = null;
  21. selectIcon = null;
  22. selectToggle = null;
  23. ExpandImg = null;
  24. RecoverImg = null;
  25. contentText = null;
  26. clickButton = null;
  27. }
  28. public override string ComponentName
  29. {
  30. get { return "UITreeNode02";}
  31. }
  32. }
  33. }