PC_TitlePanel.Designer.cs 874 B

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using QFramework;
  5. namespace QFramework
  6. {
  7. // Generate Id:76735c7a-bf08-4eff-aec0-e9c1fe269820
  8. public partial class PC_TitlePanel
  9. {
  10. public const string Name = "PC_TitlePanel";
  11. [SerializeField]
  12. public UnityEngine.UI.Button MinBtn;
  13. [SerializeField]
  14. public UnityEngine.UI.Button CloseBtn;
  15. [SerializeField]
  16. public UnityEngine.UI.Button TrainBtn;
  17. private PC_TitlePanelData mPrivateData = null;
  18. protected override void ClearUIComponents()
  19. {
  20. MinBtn = null;
  21. CloseBtn = null;
  22. TrainBtn = null;
  23. mData = null;
  24. }
  25. public PC_TitlePanelData Data
  26. {
  27. get
  28. {
  29. return mData;
  30. }
  31. }
  32. PC_TitlePanelData mData
  33. {
  34. get
  35. {
  36. return mPrivateData ?? (mPrivateData = new PC_TitlePanelData());
  37. }
  38. set
  39. {
  40. mUIData = value;
  41. mPrivateData = value;
  42. }
  43. }
  44. }
  45. }