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- using ChivaXR;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class AnimationPlayer_Example2 : MonoBehaviour
- {
- public bool awake = true;
- public string AnimationName;
- private void Awake()
- {
- if (awake)
- {
- AnimationManager.Instance.PlayAniData(AnimationName);
- }
- }
- }
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