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- using ChivaXR;
- using Sirenix.OdinInspector;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor;
- using UnityEngine;
- [ExecuteAlways]
- [ExecuteInEditMode]
- public class ToolAnimationItem : SerializedMonoBehaviour
- {
- #region 模型及工具锚点参数
- [FoldoutGroup("模型及锚点", Order = -1)]
- [HorizontalGroup("模型及锚点/模型组")]
- [LabelText("模型")]
- [LabelWidth(30)]
- public GameObject model;
- [FoldoutGroup("模型及锚点", Order = -1)]
- [LabelText("锚点")]
- [LabelWidth(30)]
- [HorizontalGroup("模型及锚点/模型组")]
- public Transform modelAnchor;
- [FoldoutGroup("工具及锚点", Order = -1)]
- [LabelText("工具")]
- [LabelWidth(30)]
- [HorizontalGroup("工具及锚点/模型组")]
- public GameObject toolObj;
- [FoldoutGroup("工具及锚点", Order = -1)]
- [LabelText("锚点")]
- [LabelWidth(30)]
- [HorizontalGroup("工具及锚点/模型组")]
- public Transform toolAnchor;
- private GameObject toolPrefab;
- [FoldoutGroup("工具及锚点", Order = -1)]
- [InfoBox("工具预支物路径:Assets/ChivaFramework/Framework/SimulationToolDev/ToolManager/ToolModel")]
- [ValueDropdown("GetAllToolModel")]
- [ShowInInspector]
- [LabelText("加载模型预支物")]
- public GameObject ToolPrefab
- {
- get
- {
- return toolPrefab;
- }
- set
- {
- if (toolPrefab != value)
- {
- toolPrefab = value;
- if (toolObj != null)
- {
- DestroyImmediate(toolObj);
- }
- toolObj = GameObject.Instantiate(toolPrefab);
- if (modelAnchor != null)
- {
- if (toolAnchor == null)
- {
- toolAnchor = new GameObject("工具锚点(该锚点位置会强制刷新,若需调整请调整子级工具预支物相对位置)").transform;
- toolAnchor.transform.parent = modelAnchor.transform;
- toolAnchor.transform.localPosition = Vector3.zero;
- toolAnchor.transform.localRotation = Quaternion.identity;
- toolAnchor.transform.localScale = Vector3.one;
- }
- else
- {
- toolAnchor.name = "工具锚点(该锚点位置会强制刷新,若需调整请调整子级工具预支物相对位置)";
- toolAnchor.transform.parent = modelAnchor.transform;
- toolAnchor.transform.localPosition = Vector3.zero;
- toolAnchor.transform.localRotation = Quaternion.identity;
- toolAnchor.transform.localScale = Vector3.one;
- }
- toolObj.transform.parent = toolAnchor.transform;
- toolObj.transform.localPosition = Vector3.zero;
- toolObj.transform.localRotation = Quaternion.identity;
- toolObj.transform.localScale = Vector3.one;
- }
- }
- }
- }
- #if UNITY_EDITOR
- private static IEnumerable GetAllToolModel()
- {
- var root = "Assets/ChivaFramework/Framework/SimulationToolDev/ToolManager/ToolModel";
- return UnityEditor.AssetDatabase.GetAllAssetPaths()
- .Where(x => x.StartsWith(root))
- .Select(x => x.Substring(root.Length))
- .Select(x => new ValueDropdownItem(x, UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.GameObject>(root + x)));
- }
- #endif
- public bool ToolActiveState
- {
- get
- {
- if (toolAnchor == null)
- {
- return false;
- }
- else
- {
- return toolAnchor.gameObject.activeSelf;
- }
- }
- }
- [FoldoutGroup("工具及锚点", Order = -1)]
- [Button("$ToolBtnName")]
- public void ToolActive()
- {
- if (toolAnchor != null)
- {
- toolAnchor.gameObject.SetActive(!toolAnchor.gameObject.activeSelf);
- }
- }
- public string ToolBtnName
- {
- get
- {
- if (ToolActiveState)
- {
- return "隐藏工具";
- }
- else { return "显示工具"; }
- }
- }
- #endregion
- [SerializeField]
- [HideInInspector]
- private ToolAnimationBase toolAnimationBase;
- [BoxGroup("工具动画")]
- [HideLabel]
- [ShowInInspector]
- [TypeFilter("GetFilteredTypeList")]
- public ToolAnimationBase ToolAnimationBase
- {
- get
- {
- return toolAnimationBase;
- }
- set
- {
- if (toolAnimationBase != value)
- {
- toolAnimationBase = value;
- }
- }
- }
- public IEnumerable<Type> GetFilteredTypeList()
- {
- var q = typeof(ToolAnimationBase).Assembly.GetTypes()
- .Where(x => !x.IsAbstract)
- .Where(x => !x.IsGenericTypeDefinition)
- .Where(x => typeof(ToolAnimationBase).IsAssignableFrom(x));
- return q;
- }
- public void SetInitState(bool reverse)
- {
- isPlaying = false;
- if (toolAnimationBase != null)
- {
- toolAnimationBase.InitState(this,reverse);
- }
- }
- public void SetFinishedState(bool reverse)
- {
- isPlaying = false;
- if (toolAnimationBase != null)
- {
- toolAnimationBase.FinishedState(this, reverse);
- }
- }
- public bool PlayToolAnimation(bool reverse)
- {
- if (toolAnimationBase != null)
- {
- toolAnimationBase.PlayUpdate(this, reverse);
- }
- return isPlaying;
- }
- void Awake()
- {
- if (toolAnchor.gameObject.activeSelf)
- {
- toolAnchor.gameObject.SetActive(false);
- }
- }
- public bool editorReverse = false;
- [Button("$PlayBtnName")]
- public void Play()
- {
- if (!isPlaying)
- {
- isPlaying = true;
- if (toolAnimationBase != null)
- {
- toolAnimationBase.PlayTrigger(this, editorReverse);
- }
- }
- else
- {
- isPlaying = false;
- if (toolAnimationBase != null)
- {
- toolAnimationBase.StopPlay(this, editorReverse);
- }
- }
- }
- public string PlayBtnName
- {
- get
- {
- if (isPlaying)
- {
- return "停止";
- }
- else
- {
- return "播放";
- }
- }
- }
- [HideInInspector]
- public bool isPlaying;
- public void Destroy(GameObject obj)
- {
- if (obj != null)
- {
- DestroyImmediate(obj);
- }
- }
- #if UNITY_EDITOR
- [FoldoutGroup("模型及锚点", Order = -1)]
- [Button("重置模型")]
- public void AddSelectObj()
- {
- if (Selection.gameObjects.Length == 0) return;
- model = Selection.activeGameObject;
- if (modelAnchor != null)
- {
- //DestroyImmediate(modelAnchor.gameObject);
- modelAnchor.name = "锚点_" + model.gameObject.name;
- modelAnchor.transform.parent = transform;
- modelAnchor.transform.position = model.transform.position;
- modelAnchor.transform.rotation = model.transform.rotation;
- }
- else
- {
- GameObject tmpItem = new GameObject("锚点_" + model.gameObject.name);
- tmpItem.transform.parent = transform;
- tmpItem.transform.position = model.transform.position;
- tmpItem.transform.rotation = model.transform.rotation;
- modelAnchor = tmpItem.transform;
- }
- }
- private void OnDrawGizmos()
- {
- if (ToolAnimationBase != null)
- {
- ToolAnimationBase.OnDrawGizmos(this);
- }
- }
- /// <summary>
- /// 销毁所有子级信息
- /// </summary>
- /// <param name="item"></param>
- private void DestroyChild(Transform item)
- {
- if (item.childCount == 0) return;
- for (int i = item.childCount - 1; i >= 0; i--)
- {
- DestroyImmediate(item.GetChild(i).gameObject);
- }
- }
- private void OnEnable()
- {
- EditorApplication.update += EditorUpdate;
- }
- private void OnDisable()
- {
- EditorApplication.update -= EditorUpdate;
- }
- private float timer = 0;
- void EditorUpdate()
- {
- if (!isPlaying|| Application.isPlaying) return;
- toolAnimationBase.EditorPlayUpdate(this, editorReverse);
- }
- #endif
- }
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