ToolAnimationBase.cs 772 B

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  1. using Sirenix.OdinInspector;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public abstract class ToolAnimationBase
  6. {
  7. public abstract void InitState(ToolAnimationItem toolAnimationItem, bool reverse);
  8. public abstract void FinishedState(ToolAnimationItem toolAnimationItem, bool reverse);
  9. public virtual void OnDrawGizmos(ToolAnimationItem toolAnimationItem) { }
  10. public abstract void PlayTrigger(ToolAnimationItem toolAnimationItem, bool reverse);
  11. public abstract void StopPlay(ToolAnimationItem toolAnimationItem, bool reverse);
  12. public virtual void EditorPlayUpdate(ToolAnimationItem toolAnimationItem, bool reverse) { }
  13. public virtual void PlayUpdate(ToolAnimationItem toolAnimationItem, bool reverse) { }
  14. }