ResultPanel.cs 1.3 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using TMPro;
  5. using UnityEngine;
  6. public class ResultPanel : MonoBehaviour
  7. {
  8. [SerializeField]
  9. private PreheatPanel m_PreheatPanel;
  10. /// <summary>
  11. /// 露点数据
  12. /// </summary>
  13. [SerializeField]
  14. private TMP_Text m_DewPointData;
  15. /// <summary>
  16. /// 湿度数据
  17. /// </summary>
  18. [SerializeField]
  19. private TMP_Text m_HumidnessData;
  20. /// <summary>
  21. /// 温度数据
  22. /// </summary>
  23. [SerializeField]
  24. private TMP_Text m_TemperatureData;
  25. /// <summary>
  26. /// 当前日期
  27. /// </summary>
  28. [SerializeField]
  29. private TMP_Text m_CurrentDate;
  30. /// <summary>
  31. /// 当前时间
  32. /// </summary>
  33. [SerializeField]
  34. private TMP_Text m_CurrentTime;
  35. // Start is called before the first frame update
  36. void Start()
  37. {
  38. InitData();
  39. }
  40. private void InitData()
  41. {
  42. m_DewPointData.text = m_PreheatPanel.m_RecordDewPointData;
  43. m_HumidnessData.text = m_PreheatPanel.m_RecordHumidnessData;
  44. m_TemperatureData.text = m_PreheatPanel.m_RecordTemperatureData;
  45. DateTime dateTime = DateTime.Now;
  46. m_CurrentDate.text = dateTime.ToString("yyyy:MM:dd");
  47. m_CurrentTime.text = dateTime.ToString("HH:mm:ss");
  48. }
  49. }