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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using DG.Tweening;
- public class Rolling : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
- {
- public RectTransform m_RectTransform;
- public float m_ParentWidth;
- public float m_Speed;
- private bool m_Point;
- private Tweener m_Tweener;
- public void OnPointerEnter(PointerEventData eventData)
- {
- if (m_RectTransform.sizeDelta.x <= m_ParentWidth) return;
- m_Point = true;
- }
- public void OnPointerExit(PointerEventData eventData)
- {
- if (m_RectTransform.sizeDelta.x <= m_ParentWidth) return;
- m_Point = false;
- m_RectTransform.localPosition = new Vector2(0, m_RectTransform.localPosition.y);
- }
- private void Update()
- {
- if (m_Point)
- {
- m_RectTransform.localPosition = Vector2.MoveTowards(m_RectTransform.localPosition, new Vector2(-(m_RectTransform.sizeDelta.x - m_ParentWidth), m_RectTransform.localPosition.y), m_Speed * Time.deltaTime);
- if (Mathf.Abs(Mathf.Abs(m_RectTransform.localPosition.x) - (m_RectTransform.sizeDelta.x - m_ParentWidth)) < 0.1f)
- {
- m_RectTransform.localPosition = new Vector2(0, m_RectTransform.localPosition.y);
- }
- }
- }
- public void Init()
- {
- m_Point = false;
- m_RectTransform.localPosition = new Vector2(0, m_RectTransform.localPosition.y);
- }
- }
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