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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Rendering;
- namespace EPOOutline
- {
- public class MeshPool
- {
- private Queue<Mesh> freeMeshes = new Queue<Mesh>();
- private List<Mesh> allMeshes = new List<Mesh>();
- public Mesh AllocateMesh()
- {
- while (freeMeshes.Count > 0 && freeMeshes.Peek() == null)
- freeMeshes.Dequeue();
- if (freeMeshes.Count == 0)
- {
- var mesh = new Mesh();
- mesh.MarkDynamic();
- allMeshes.Add(mesh);
- freeMeshes.Enqueue(mesh);
- }
- return freeMeshes.Dequeue();
- }
- public void ReleaseAllMeshes()
- {
- freeMeshes.Clear();
- foreach (var mesh in allMeshes)
- freeMeshes.Enqueue(mesh);
- }
- }
- public class OutlineParameters
- {
- public readonly MeshPool MeshPool = new MeshPool();
- public Camera Camera;
- public RenderTargetIdentifier Target;
- public RenderTargetIdentifier DepthTarget;
- public CommandBuffer Buffer;
- public DilateQuality DilateQuality = DilateQuality.Base;
- public int DilateIterations = 2;
- public int BlurIterations = 5;
- public Vector2 Scale = Vector2.one;
- public Rect? CustomViewport;
- public long OutlineLayerMask = -1;
- public int TargetWidth;
- public int TargetHeight;
- public float BlurShift = 1.0f;
- public float DilateShift = 1.0f;
- public bool UseHDR;
- public bool UseInfoBuffer = false;
- public bool IsEditorCamera;
- public BufferSizeMode PrimaryBufferSizeMode;
- public int PrimaryBufferSizeReference;
- public float PrimaryBufferScale = 0.1f;
- public StereoTargetEyeMask EyeMask;
- public int Antialiasing = 1;
- public BlurType BlurType = BlurType.Gaussian13x13;
- public LayerMask Mask = -1;
- public Mesh BlitMesh;
- public List<Outlinable> OutlinablesToRender = new List<Outlinable>();
- private bool isInitialized = false;
-
- public Vector2Int MakeScaledVector(int x, int y)
- {
- var fx = (float)x;
- var fy = (float)y;
- return new Vector2Int(Mathf.FloorToInt(fx * Scale.x), Mathf.FloorToInt(fy * Scale.y));
- }
- public void CheckInitialization()
- {
- if (isInitialized)
- return;
- Buffer = new CommandBuffer();
- isInitialized = true;
- }
- public void Prepare()
- {
- if (OutlinablesToRender.Count == 0)
- return;
-
- UseInfoBuffer = OutlinablesToRender.Find(x => x != null && ((x.DrawingMode & (OutlinableDrawingMode.Obstacle | OutlinableDrawingMode.Mask)) != 0 || x.ComplexMaskingEnabled)) != null;
- if (UseInfoBuffer)
- return;
- foreach (var target in OutlinablesToRender)
- {
- if ((target.DrawingMode & OutlinableDrawingMode.Normal) == 0)
- continue;
- if (!CheckDiffers(target))
- continue;
- UseInfoBuffer = true;
- break;
- }
- }
- private static bool CheckDiffers(Outlinable outlinable)
- {
- if (outlinable.RenderStyle == RenderStyle.Single)
- return CheckIfNonOne(outlinable.OutlineParameters);
- else
- return CheckIfNonOne(outlinable.FrontParameters) || CheckIfNonOne(outlinable.BackParameters);
- }
- private static bool CheckIfNonOne(Outlinable.OutlineProperties parameters)
- {
- return parameters.BlurShift != 1.0f || parameters.DilateShift != 1.0f;
- }
- }
- }
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